Patch Notes 0.5.5

Custom Game Modes [list][*]Added new settings that allow tuning the Dynamic Bounds Scaling Policy:[list] [*]Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread.[/*] [*]End Threshold: The number of consecutively destroyed targets required to reach the max spread.[/*] [*]Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached.[/*] [*]Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.[/*][/list][/*] [*]Added new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy: [list][*]Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale.[/*] [*]End Threshold: The number of consecutively destroyed targets required to reach the min target scale.[/*] [*]Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.[/*][/list][/*][/list] Default Game Modes[list] [*]Updated Single Beat and Multi Beat with the new settings discussed above.[/*][/list] User Interface[list] [*]Adjusted the scale and text size of various elements.[/*] [*]Added tags beside some Custom Game Modes settings to help identify them quicker.[list] [*]In the future, I would like to add a search function that works with these tags.[/*][/list][/*] [*]To prevent excessive tag usage, I did not tag each menu option with its category tag (i.e. tagging every menu option in Deactivation with the Deactivation Tag).[/*][/list] Miscellaneous[list] [*]Fixed feedback/bug report sending.[/*] [/list]