Custom Game Modes
[list][*]Added new settings that allow tuning the Dynamic Bounds Scaling Policy:[list]
[*]Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread.[/*]
[*]End Threshold: The number of consecutively destroyed targets required to reach the max spread.[/*]
[*]Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size of the spawn area before the Start Threshold is reached.[/*]
[*]Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.[/*][/list][/*]
[*]Added new settings that allow tuning the Skill-Based Consecutive Target Scaling Policy:
[list][*]Start Threshold: The number of consecutively destroyed targets required to begin decreasing the max target scale to the min target scale.[/*]
[*]End Threshold: The number of consecutively destroyed targets required to reach the min target scale.[/*]
[*]Decrement Amount: Instead of resetting consecutively destroyed targets to zero each time a target is missed, this value is subtracted from it.[/*][/list][/*][/list]
Default Game Modes[list]
[*]Updated Single Beat and Multi Beat with the new settings discussed above.[/*][/list]
User Interface[list]
[*]Adjusted the scale and text size of various elements.[/*]
[*]Added tags beside some Custom Game Modes settings to help identify them quicker.[list]
[*]In the future, I would like to add a search function that works with these tags.[/*][/list][/*]
[*]To prevent excessive tag usage, I did not tag each menu option with its category tag (i.e. tagging every menu option in Deactivation with the Deactivation Tag).[/*][/list]
Miscellaneous[list]
[*]Fixed feedback/bug report sending.[/*]
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