Patch Notes 0.5.4

Animation[list] [*]Smoothed out the recoil animation.[/*] [/list]Custom Game Modes[list] [*]Target Scale [list][*]Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area.[/list][/*] [*]Forward Distance [list][*]Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target.[/*][/list][/*] [*]Added caution and warning counters above each custom game mode category.[/*] [*]Game modes with targets that are never destroyed (Target Destruction Condition is Persistant): [list][*]When target health falls to zero, health is reset to Max Health. [/*][/list][/*] [/list] Default Game Modes [list][*]Charged Beat Track and Cluster Beat [list][*]Changed Recent Target Memory Policy from Use TargetSpawnCD to Num Targets Based. [*]Max Num Recent Targets from -1 to 3, 4, or 5 (based on difficulty).[/list][/list] Effects[list][*]Fixed an issue where the tracer and muzzle flash systems were not attached to the gun's muzzle, causing desync during animation or recoil.[/list] Settings[list][*]Added HDR settings. [*]Added Brightness slider (only affects in-game brightness and not UI brightness)[/list]