Animation[list]
[*]Smoothed out the recoil animation.[/*]
[/list]Custom Game Modes[list]
[*]Target Scale
[list][*]Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area.[/list][/*]
[*]Forward Distance
[list][*]Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target.[/*][/list][/*]
[*]Added caution and warning counters above each custom game mode category.[/*]
[*]Game modes with targets that are never destroyed (Target Destruction Condition is Persistant):
[list][*]When target health falls to zero, health is reset to Max Health. [/*][/list][/*]
[/list]
Default Game Modes
[list][*]Charged Beat Track and Cluster Beat
[list][*]Changed Recent Target Memory Policy from Use TargetSpawnCD to Num Targets Based.
[*]Max Num Recent Targets from -1 to 3, 4, or 5 (based on difficulty).[/list][/list]
Effects[list][*]Fixed an issue where the tracer and muzzle flash systems were not attached to the gun's muzzle, causing desync during animation or recoil.[/list]
Settings[list][*]Added HDR settings.
[*]Added Brightness slider (only affects in-game brightness and not UI brightness)[/list]