Patch Notes 0.6.2

[list] [*] Bug Fixes [list] [*] The "Bordering" Spawn Selection custom game mode option now works as intended. [/*] [*] Fixed a bug where the game incorrectly stated there was an error connecting to the database when attempting to delete custom game mode scores with no saved entries. [/*] [*] Fixed a bug causing custom game modes to not properly import from a string. [/*] [*] Fixed a bug where game modes similar to BeatGrid with reinforcement learning enabled could get stuck without activating any targets. [/*] [*] Fixed a bug where spawning or activation could be skipped if a higher priority setting failed. [/*] [*] Fixed a bug causing the audio analyzer threshold settings to not allow the intended selection range. [/*] [*] Fixed an issue where multiple targets being spawned at the same time in non-grid modes could spawn intersecting each other. [/*] [*] Fixed an issue where a black screen would briefly appear during a loading screen. [/*] [/list] [/*] [*] Steam [list] [*] Added achievement icons for all achievements. [/*] [*] Added achievement progress notifications for game mode achievements requiring greater than 5 playthroughs. [/*] [/list] [/*] [*] Website Updates [list] [*] Increased the maximum number of modes visible on the time played bar charts. [/*] [*] Added the option to filter by date range for all default and custom mode charts. [/*] [*] Added the option to delete score entries from the history page. [/*] [*] Fixed an issue where the location accuracy heat map was not visible in the in-game web browser. [/*] [*] Fixed an issue where an invalid row could appear on the history page in the in-game web browser. [/*] [/list] [/*] [*] Miscellaneous [list] [*] Updated game mode descriptions. [/*] [*] Changed the "Targets Spawned" PlayerHUD stat to "Targets Activated". [/*] [*] The feedback widget no longer clears feedback upon an unsuccessful http request. [/*] [*] Saving scores to the database now happens asynchronously, so unsuccessful http requests should no longer cause problems. [/*] [*] The game will postpone exiting to the desktop until it receives an http response when saving scores from an in-progress game mode. [/*] [*] The wall menu text now pulses when changing the night mode setting until the time of day transition completes. [/*] [/list] [/*][/list]