[list] [*]
Bug Fixes
[list] [*]
The "Bordering" Spawn Selection custom game mode option now works as intended.
[/*] [*]
Fixed a bug where the game incorrectly stated there was an error connecting to the database when attempting to delete custom game mode scores with no saved entries.
[/*] [*]
Fixed a bug causing custom game modes to not properly import from a string.
[/*] [*]
Fixed a bug where game modes similar to BeatGrid with reinforcement learning enabled could get stuck without activating any targets.
[/*] [*]
Fixed a bug where spawning or activation could be skipped if a higher priority setting failed.
[/*] [*]
Fixed a bug causing the audio analyzer threshold settings to not allow the intended selection range.
[/*] [*]
Fixed an issue where multiple targets being spawned at the same time in non-grid modes could spawn intersecting each other.
[/*] [*]
Fixed an issue where a black screen would briefly appear during a loading screen.
[/*] [/list] [/*] [*]
Steam
[list] [*]
Added achievement icons for all achievements.
[/*] [*]
Added achievement progress notifications for game mode achievements requiring greater than 5 playthroughs.
[/*] [/list] [/*] [*]
Website Updates
[list] [*]
Increased the maximum number of modes visible on the time played bar charts.
[/*] [*]
Added the option to filter by date range for all default and custom mode charts.
[/*] [*]
Added the option to delete score entries from the history page.
[/*] [*]
Fixed an issue where the location accuracy heat map was not visible in the in-game web browser.
[/*] [*]
Fixed an issue where an invalid row could appear on the history page in the in-game web browser.
[/*] [/list] [/*] [*]
Miscellaneous
[list] [*]
Updated game mode descriptions.
[/*] [*]
Changed the "Targets Spawned" PlayerHUD stat to "Targets Activated".
[/*] [*]
The feedback widget no longer clears feedback upon an unsuccessful http request.
[/*] [*]
Saving scores to the database now happens asynchronously, so unsuccessful http requests should no longer cause problems.
[/*] [*]
The game will postpone exiting to the desktop until it receives an http response when saving scores from an in-progress game mode.
[/*] [*]
The wall menu text now pulses when changing the night mode setting until the time of day transition completes.
[/*] [/list] [/*][/list]