Patch #5 is live

Drug Dealer Simulator 2

What turns a person into a drug dealer? A drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.

Hello everyone, It's our pleasure to inform you that the new patch is already available. This update focuses on multiple large-scale general improvements to the game including performance. [b]List of improvements: [/b] [list][*] Added Korean language. [*] Fixed a bug where changing keybind settings did not activate the apply button, which made it impossible to save the new keybinds without using a workaround (like changing settings from other sections). [*] Reworked, optimised and fixed multiple issues considering graphics settings and DLSS settings, which caused medium to severe performance issues for both AMD and Nvidia graphics card users (problems occurring when saving settings, defaulting settings or simply loading up the game with saved over graphics settings. [*] Reconfigured some aspects of the map section and 3D model loading, reassigned multiple map objects and object classes to different configurations to improve detail loading and possibly reduce the number of hitches and freezes for some players as well as reduce memory usage. [*] Implemented improvements to all environment NPCs for memory and performance reasons. [*] Added more "life" by populating multiple locations with NPCs and additional enviro details. [*] Reworked and/or optimised multiple world collision settings for roads, bridges, tunnels, barriers and multiple small and medium world 3D models to improve world interactions and navigational mesh navigation for AI opponents. [*] Optimised interior and exterior world objects in the context of AI navigational mesh generation, which may improve CPU usage and CPU performance spikes for some players. [*] Added multiple environment NPCs in mid and late-game areas of the map in exteriors as well as interiors to bring more life to the world and made multiple visual and animation improvements for environment NPCs all over the map. [*] Reworked player character ladder interaction and ladder movement. [*] Improved player movement collision capsule and camera work issues for the player character, mostly for crouched movement and world interaction glitches.[/list] [b]Additional minor bug fixes: [/b] [list][*] Fixed issues with buying a coke lab from Luca. [*] Fixed an issue where you could glitch furniture through walls in some hideouts. [*] Fixed multiple instances of collision issues with environment objects and buildings. [*] Fixed instances of missing landscape on the map, causing players to fall under it. [*] Fixed multiple instances of missing materials on buildings and environment elements. [*] Fixed multiple instances of places where players could parkour under the map. [*] Fixes issues where some clients and NPC would levitate or generally be out of place. [*] Fixed issue where dealer spots were not shown on the map in Bahia de Oro. [*] Implemented multiple improvements to foliage and fixed multiple instances of foliage levitating and being misplaced. [*] Multiple improvements to interior lighting behaviour and optimization.[/list] Another update is in the works. [b]Note to all who have mods:[/b] Mods may not be compatible after the game update and may cause problems. Please uninstall mods until they are up to date.