Awaken without memory, embark on a journey to uncover your identity and unravel the world's dark mysteries. Traverse stunning landscapes, face punishing bosses in this captivating action RPG.
[h1]Fixes:[/h1]
[list]
[*] Fixed an issue where debuffs would persist after targets were dead.
[*] Fixed an issue where debuffs could cause errors when targets were dead.
[*] Fixed an issue where looting a container could cause an error if the target had disappeared.
[*] Fixed an issue where void VFX on weapons could cause an error if no skeletal mesh was provided.
[*] Fixed an issue where some buttons were causing errors during loading if the main widget was not loaded yet.
[*] Fixed collision on some of the dead trees throughout the world.
[*] Fixed an issue where there was no collision on some fences in snow area.
[*] Adjusted overall scale of some of the houses in bandit stronghold.
[*] Adjusted navigation for AI in bandit stronghold.
[*] Fixed an issue where spawn points were not showing up on compass.
[/list]
[h1]New:[/h1]
[list]
[*] Cleaned up a lot more backend code, if anything is acting out of place, please let us know as there was a significant amount of updates to most parts of the game. We're hopeful that players may see an increase of performance/reduction in some stuttering.
[*] Adjusted vast amount of textures that did not need to be as large as they were, this may reduce the amount of VRAM being used, as well as system memory.
[*] Added Gravehulker Troll's in snowy area. Will be adding their own loot table/abilities soon.
[/list]