Patch 2.1.2.1.1 Notes

Call of Zadeus (formerly Mage Tower)

Call of Zadeus [Zuh-day-us] is an open-world roguelike deckbuilder with a late 90's aesthetic. Travel across a huge procedurally generated world, collect cards, battle enemies, delve into dungeons, and defeat the unimaginable Zadeus!

[i][b]Patch 2.1.2.1.1 Notes[/b][/i] [i](Small patch with some bug fixes and minor changes.)[/i] [b]Major Bug Fix[/b] -Fixed a bug that could cause a crash when unlocking The King's Banner (which is unlocked relatively early.) [b]Gameplay Changes[/b] -You no longer get a lot of extra Bloodrunes in the tutorial, but you do get +300 Bloodrunes at Mastery 1, +200 at Mastery 2, and +100 at Mastery 3. -The map is now guaranteed to spawn with all 3 events, to help populate the map more. (Before, each event only had a small chance of spawning.) Even though there are only 3 events, more will be added later. These events have several interesting options and it's likely you'll only see 1 or 2 of them in a run. -Knight's Sigil (an artifact you can get from an event) now gives +3 Max Life instead of +2. [i]Miscellaneous Changes[/i] -Added a very short tutorial for the first time you enter the Map screen that tells you where your character is and how to be guided to a location. -Increased the size of the blue circular player marker on the map screen and made it blink faster, to make it more visible. [i]Bug Fixes[/i] -Fixed some bugs that would cause cards to sometimes display the incorrect costs. -Fixed a bug where Frost Dragon's "Freezing Breath" monster card said the wrong text on hit. -Fixed a bug where the artifact Doom Bell's card count was in the wrong place sometimes. Made the text white instead of bright green. -Fixed a bug where upgraded Rage Mirror's damage was being increased twice by each attached artifact or other effect. -The banner on Summon Reinforcements while it's in play now reflects the actual arrow damage it will deal, including gems and other effects. -Fixed a bug where Summon Reinforcements and Trade Routes would show duplicate buttons for choosing their scheme duration. -Fixed a bug that would would cause an issue when attaching gems at a Bazaar, where a card would be invisible if the gem would make the card cost 0. -Fixed a bug where the game log would show some lines of text that were used for debugging. -Blood Moon was removed from the game as its damage doubling effect was causing display bugs with several other cards. It will likely be re-added someday in the future when some changes are made to the way text is displayed. The boss artifact Inner Fire was also temporarily removed for the same reason. -Fixed an issue where character class skills could overlap with the warning text that's displayed when you play at a Mastery level lower than your highest. -Fixed a bug where building sprites would be incorrectly shown on the screen where you draft cards/artifacts after a boss battle. -Fixed an issue where the player's gold would be misaligned when it went into double digits. -Fixed a bug where your potions could overlap your dungeon buff in a dungeon. -Fixed a bug where the potion tutorial could cause a doubled-up monster phase.