ULTRAKILL is a fast-paced ultraviolent retro FPS combining the skill-based style scoring from character action games with unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.
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[*] Radiant stalkers no longer cause sandified enemies to become radiant
[*] Added names of people who made the community-made Cyber Grind patterns into the Additional Credits book
[*] KITR will now follow the player even if in Clash mode
[*] KITR will no longer mercilessly devour the player if in Clash mode
[*] Standard Sharpshooter revolver can no longer break heavy breakables
[*] Coins will now increase a Sharpshooter alt fire's amount of hits on a single target instead of damage
[*] Sharpshooter alt fire's amount of hits on a single target per ricochet now caps at 3 (4 on Alternate revolver)
[*] Fixed a bug that caused punching to no longer cancel a Whiplash pull after hitting an enemy with a hooked rocket
[*] Fixed question mark weapon icon not working for the cut weapons
[*] Fixed Alternate Sharpshooter revolver spinning animation being buggy if spun immediately after firing
[*] Fixed MDK not dying correctly when jumped on in Clash mode
[*] Sharpshooter alt fire no longer explodes Gabriel's spiral swords
[*] Fixed a bug where a Cerberus would start moving at 5x speed if sanded in the period before enraging after another Cerberus dies
[*] Swordsmachine is now affected by gravity during its animations
[*] Fixed the glowing arrow on the side of the Alternate revolver not being visible
[*] Spinning the Sharpshooter revolver while dual wielded and in the air adds upwards propulsion (more dual wields = more propulsion)
[*] The level end stats and level leaderboards no longer round time differently
[*] Disabling level leaderboards now also causes times to no longer be sent to the level leaderboards
[*] Fixed Swordsmachine flying forward if knocked down on the exact frame of an attack where it starts moving forward
[*] Fixed a bug that caused Size 2 fish to be uncatchable
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