[img]{STEAM_CLAN_IMAGE}/43869594/644abb2f711d1d945278456b47b02bc78dc291e5.jpg[/img]
Dungeon Dwellers, welcome to version 1.5.0!
[h2]New content:[/h2]
– Hidden realm: Space
– New weapon: Blaster
– New room layouts/variations
Update the game and see if you can find and defeat the Sentinel! (Check the Orangepixel website WIKI for help with all the special Realm entry points).
[h2]Info[/h2]
I wanted to squeeze out one more update before the end of the year, so it’s not a HUGE one, but it does come with a whole new realm, new enemies, and a new weapon which is somewhat of a weird one in the world of Heroes of Loot!
Most focus will now be on getting the Nintendo Switch version done and released in early 2025!
[h2]Full changes list:[/h2]
[list]
[*]added: Space Realm
[*]added: Critter enemies for Space Realm
[*]added: Hypergate to access Space Realm
[*]added: Hyper Shard to acticate the Hypergate
[*]added: Hypergate+shard placed in game
[*]added: Sentinel End boss
[*]added: Weapon Blaster
[*]added: New room-layout variations
[*]added: Sharp Heart (passive item)
[*]added: Jar of Souls (passive item)
[*]changed: Small balancing on Rogue Skully (slightly easier, less chaotic)
[*]changed: Lowered energy on Critters with shields
[*]fixed: Difficulty mode select doesn’t listen to “X” to continue
[*]fixed: Quest target now ignores “extra realms”
[*]fixed: Summoner creatures limited to Realm
[/list]