Patch 1.5.0: The Sentinel

[img]{STEAM_CLAN_IMAGE}/43869594/644abb2f711d1d945278456b47b02bc78dc291e5.jpg[/img] Dungeon Dwellers, welcome to version 1.5.0! [h2]New content:[/h2] – Hidden realm: Space – New weapon: Blaster – New room layouts/variations Update the game and see if you can find and defeat the Sentinel! (Check the Orangepixel website WIKI for help with all the special Realm entry points). [h2]Info[/h2] I wanted to squeeze out one more update before the end of the year, so it’s not a HUGE one, but it does come with a whole new realm, new enemies, and a new weapon which is somewhat of a weird one in the world of Heroes of Loot! Most focus will now be on getting the Nintendo Switch version done and released in early 2025! [h2]Full changes list:[/h2] [list] [*]added: Space Realm [*]added: Critter enemies for Space Realm [*]added: Hypergate to access Space Realm [*]added: Hyper Shard to acticate the Hypergate [*]added: Hypergate+shard placed in game [*]added: Sentinel End boss [*]added: Weapon Blaster [*]added: New room-layout variations [*]added: Sharp Heart (passive item) [*]added: Jar of Souls (passive item) [*]changed: Small balancing on Rogue Skully (slightly easier, less chaotic) [*]changed: Lowered energy on Critters with shields [*]fixed: Difficulty mode select doesn’t listen to “X” to continue [*]fixed: Quest target now ignores “extra realms” [*]fixed: Summoner creatures limited to Realm [/list]