patch 1.4.12

Simmiland

Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards πŸƒπŸƒπŸƒ Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!

[h1]food values[/h1] - added a food multiplier based on the amount of humans where food values are x2 with 0 humans and x1 with 10 or more humans - the spawn countdown timer for new humans (infants) stops if there isn't enough food to support them - this means that food is less of a problem in the early game, but will keep it's intended "puzzle" for those that get to the late-game [h1]changes & fixes[/h1] - fixed a pathfinding bug where items wouldn't get picked up - this was also indirectly the cause for some cases where humans were constantly idle/praying/eating. So that's fixed now as well! - fixed game freezing when a UFO is landing and there is no land in sight - added a double check before quiting/restarting from the menu - added a reset savefile option - added names for humans with a length of 5 letters (previously up to 4) - changed some compendium entries - chickens should be less talkative