Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards πππ Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!
[h1]food values[/h1]
- added a food multiplier based on the amount of humans where food values are x2 with 0 humans and x1 with 10 or more humans
- the spawn countdown timer for new humans (infants) stops if there isn't enough food to support them
- this means that food is less of a problem in the early game, but will keep it's intended "puzzle" for those that get to the late-game
[h1]changes & fixes[/h1]
- fixed a pathfinding bug where items wouldn't get picked up
- this was also indirectly the cause for some cases where humans were constantly idle/praying/eating. So that's fixed now as well!
- fixed game freezing when a UFO is landing and there is no land in sight
- added a double check before quiting/restarting from the menu
- added a reset savefile option
- added names for humans with a length of 5 letters (previously up to 4)
- changed some compendium entries
- chickens should be less talkative