Patch 1.181

Our Adventurer Guild

Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild strive under your leadership? Or will it finally disband under it?

Bugfixes: - Fixed a bug where Heal Potency did not apply on healing spells(Reduced MAB scaling of heal and Group Heal by 10%, because healing will be much stronger now. There shouldn't be much difference in the early game, but stacking heal potency in lategame might make Harmful healing too strong. I will see if a nerf is necessary) - Fixed a bug where clicking on a unit could sometimes move them at the same time Sorry about the patch size. This bugfix felt necessary to upload immediately.