Patch 1.1 and Price Drop!

Terrorformer TD

Terrorformer TD is a tower defense roguelite with a procedurally generated map that YOU shape! Raise or lower tiles, divert enemy paths and funnel monsters into perfectly designed killzones. Randomly drawn cards result in plenty of run variety, as you seek to survive endless waves of enemies.

Terrorformer TD's second post-release patch is here, bringing new features like a map editor, Steam workshop support, the choice between roguelike or standard progression, and a realtime mode! The price has also been decreased by about 20% in most markets -- add the current 20% discount for Steam's August Sale and Terrorformer TD is bringing you even more features for less! Stay tuned for more information on Terrorformer TD's next patch, which should further enhance the map editor and add support for new map scenarios with custom win conditions. [h2]Patch 1.1: Steam Autumn Sale 2024 Edition[/h2] This patch adds a map editor, Steam workshop support, roguelike / standard progression choice, and a realtime mode -- plus bugfixes, QoL additions, and UI improvements. [h2]Bugfixes[/h2] [list] [*]Fix visual bug when Shifting Spawner with timescale 0 [*]Fix bug where some achievements would not save if the player exited directly from Game Over [*]Fix bug where game would think extra modal windows were open, preventing dialog boxes from being closes [*]Ensure projectiles, gamefx and spells are properly recycled after game over [*]Localize some missed strings throughout the game [*]Add modal confirmation dialog during key remapping for clarity [/list] [h2]Gameplay & Balance Changes[/h2] [list] [*]Remove Weekly Challenges (custom maps are more fun!) [*]Remove Leaderboards (for now) [*]Add more stat modifiers to Home Tower Base and Targeting modules to make them each more distinct [*]Add more stat modifiers to Game Maps to make them each more distinct [*]Simplify some differences between Game Difficulties [/list] [h2]New Content & Misc.[/h2] [list] [*]Add more sections to Settings menu for clarity [*]Add Skip Terraforming Sequences toggle to Settings [*]Add Pause while Building toggle to Settings [*]Add Pause while Casting toggle to Settings [*]Add spell indicator vfx when casting spells [*]Add Pause When Lost Focus toggle to Settings [*]Add Realtime Mode toggle to New Game; player has set amount of time to prepare before enemy attack begins (outside of shop/menus); game cannot be paused or slowed down/sped up during enemy attack [*]Add Roguelike Mode toggle to New Game; when switched off, terraforming actions, tower unlocks & upgrades can be bought directly, instead of through card pack draws [*]Rework New/Continue/Load Game functions to be more streamlined; add map generation sequence to game loads [*]Rework Shop window, Stats window, and Tech Tree window into a single Shop & Stats window. [img]{STEAM_CLAN_IMAGE}/44888683/646217b87fd4c7287c22e9bbf195f468e9448914.gif[/img] [*]Add toggle to Shop to open automatically after each round or not [*]Move Abandon Game button from Bestiary to Shop, add Modal confirm dialog [*]Add stats for all spells and towers to Shop/Stats window [*]Rework New Game Window: show stats on each option while selecting [img]{STEAM_CLAN_IMAGE}/44888683/2bf6a0b067bcdeb8cc2cd8f566200b8f35f1b95d.gif[/img] [*]Add Map Editor window, with ability to Duplicate game maps and edit/duplicate/delete/upload to steam your own maps [*]Customize map skybox, tile materials/models, map generation attributes (future updates may include adding stat modifiers) [*]Extend, Excavate, Elevate, Shift, Delete, and Extrude/Block map tiles to create your own perfect starting map; place starting towers to give players an extra leg up [img]{STEAM_CLAN_IMAGE}/44888683/5ba6724fd42349e6048cb0adf4e22c2c96bc7025.gif[/img] [/list]