[h2]Patch 0.36: Tower Defense Fest Edition[/h2]
This patch officially adds hotkey remapping and localization support for nine languages to the game.
[h3]Bugfixes[/h3]
[list][*] Beam & flame/bio towers should no longer jump around while firing
[/list]
[h3]Gameplay & Balance Changes[/h3]
[list][*] Stealth is now treated as an Enemy Status Effect; it can be removed by Lookout Towers
[*] Lookout Towers and Executioner Towers now hit all enemies in range with each shot (like the Curse Tower)
[*] Curse Tower final upgrade changed to Stun, penultimate upgrades to Even More Range/Speed
[*] Enemies prior to Round 15 have been slightly nerfed, to give new players a more gentle difficulty ramp
[*] All enemy debuff status effects have had their max strength raised, increasing the amount that multiple hits will affect enemies
[/list]
[h3]New Content & Misc.[/h3]
[list][*] Localization support has been added for the following languages: Chinese (Simplified), French, German, Japanese, Korean, Portuguese (Brazilian), Russian, Spanish (Traditional Chinese will be added prior to full game release)
[*] Localizations can be viewed at https://crowdin.com/project/terrorformer-td; let us know if something could be clearer!
[*] Hotkey remapping has been added to the Settings menu (sorry it took so long, lefties!)
[*] Enemies now have death animations
[*] More in-game feedback when performing base/map management actions (map tiles rippling, currency icons popping, etc.)
[*] Change map tile erosion VFX from purple crystal to smoke poof
[*] Higher tier achievements & perks have been added, with even more interesting and varied unlocks planned for the final release version
[/list]
[h3]Known Issues[/h3]
[list][*] Players with save games prior to Next Fest version will need to start a new game instead of continuing an existing one
[/list]
Try out the Terrorformer TD demo today!