[h2]Patch 0.33[/h2]
The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game.
[img]{STEAM_CLAN_IMAGE}/44888683/0a565f707f67c9ae9de7feac41a4e4b4a9c26080.gif[/img]
[h3]Bugfixes[/h3]
[list][*]Optimize audio source priorities to ensure sound is more consistent during frenetic sequences
[*]Change stats dictionaries to use larger datatypes for players with long session histories
[*]Rework Enemy regen system to address lag issues past round 25
[/list]
[h3]Gameplay & Balance Changes[/h3]
[list]
[*]Add 12 new enemies
[*]Add true flyer enemy ability (flies over player towers)
[*]Add stealth enemy ability (cannot be targeted directly)
[*]Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round)
[*]Rework towers with fixed firing length to be more consistent at all game speeds
[*]Add cost inflation to spells and towers; will now cost more the later the round
[*]Ensure older towers are moved/sold for the amount they cost at time of placement
[/list]
[h3]New Content & Misc.[/h3]
[list]
[*]Tweak lighting values at low/high terror levels
[*]Replace Leaky and Loose maps with Tundra, Desert, Princely and Sunset maps
[*]Add Blocker tiles to map spawning functions; cannot be terraformed, built on, or walked over
[*]Each map has its own percent chance of spawning Blocker tiles
[*]Split out Global Leaderboard to be one per map
[*]Optimize tower stats system to create 90% less garbage (especially important in mid-to-late game)
[*]Soften lightning tower sound effect volume to reduce clipping
[/list]
[h3]Known Issues[/h3]
[list]
[*]Flame/Bio Towers and Beam Tower appear to jump around when playing on higher speeds
[/list]
Try out the Terrorformer TD demo today!