Demo Changelog: 0.33 (Next Fest Edition)

Terrorformer TD

Terrorformer TD is a tower defense roguelite with a procedurally generated map that YOU shape! Raise or lower tiles, divert enemy paths and funnel monsters into perfectly designed killzones. Randomly drawn cards result in plenty of run variety, as you seek to survive endless waves of enemies.

[h2]Patch 0.33[/h2] The official Next Fest Demo version adds a dozen new enemies, extending the final boss out from round 55 to round 75; revamps the existing maps and adds two more; and changes the way the economy functions over the course of the game. [img]{STEAM_CLAN_IMAGE}/44888683/0a565f707f67c9ae9de7feac41a4e4b4a9c26080.gif[/img] [h3]Bugfixes[/h3] [list][*]Optimize audio source priorities to ensure sound is more consistent during frenetic sequences [*]Change stats dictionaries to use larger datatypes for players with long session histories [*]Rework Enemy regen system to address lag issues past round 25 [/list] [h3]Gameplay & Balance Changes[/h3] [list] [*]Add 12 new enemies [*]Add true flyer enemy ability (flies over player towers) [*]Add stealth enemy ability (cannot be targeted directly) [*]Change bosses to spawn at the end of the first enemy pack of the round (instead of the end of all enemies in the round) [*]Rework towers with fixed firing length to be more consistent at all game speeds [*]Add cost inflation to spells and towers; will now cost more the later the round [*]Ensure older towers are moved/sold for the amount they cost at time of placement [/list] [h3]New Content & Misc.[/h3] [list] [*]Tweak lighting values at low/high terror levels [*]Replace Leaky and Loose maps with Tundra, Desert, Princely and Sunset maps [*]Add Blocker tiles to map spawning functions; cannot be terraformed, built on, or walked over [*]Each map has its own percent chance of spawning Blocker tiles [*]Split out Global Leaderboard to be one per map [*]Optimize tower stats system to create 90% less garbage (especially important in mid-to-late game) [*]Soften lightning tower sound effect volume to reduce clipping [/list] [h3]Known Issues[/h3] [list] [*]Flame/Bio Towers and Beam Tower appear to jump around when playing on higher speeds [/list] Try out the Terrorformer TD demo today!