[h2]Patch 0.31[/h2]
New Stats by Round window is here: see what towers are performing the best and build on their success!
[h3]Bugfixes[/h3]
[list][*] Fix incorrect fallback keyword for skybox shader
[*] Home tower will properly load XP when resuming a saved game
[*] Fix alignment of Others line in Bestiary window
[*] Fix dictionary errors in looking up stats by round
[*] Fix possible error with tooltip not refreshing properly
[*] Optimize tower targeting code for better performance at high game speeds
[*] Optimize Tile Elevate code for better performance when map is large
[*] Fix Gravity Tower using EMP Tower projectile
[*] Fix error where the Achievements Tooltip wouldn't properly clear after MouseOut, leading to it accumulating more and more child elements until the in-game buttons were no longer usable ๐
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[h3]Gameplay & Balance Changes[/h3]
[list][*] All home towers have had Home added to their name to differentiate them in the stats windows
[*] Highlight own score on Leaderboards
[*] Show Highlight based on best round reached in a game mode on Game Over screen
[*] Lower maximum game speed to 3
[*] Change game speed increments to 0.25 from 0.5
[*] Add ability to change maximums through unlocks for game speed, maximum map points, card draw size
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[h3]New Content & Misc.[/h3]
[list][*] Enemy info in the Bestiary is now shrouded from the player until the enemy is encountered in-game
[*] Add mysterious details about Enemy color-coding past round 25 to Bestiary
[*] Replace Discord link with Demo Survey link on Main Menu
[*] Add more perks for increased starting health, money
[*] Add icons for Terror Level and Enemy Strength
[*] Add separate skybox colors for each map mode
[*] Add best round / score / current leaderboard rank to New Game Window
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[h3]Known Issues[/h3]
[list][*] Toggleable Perks are off for now
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Thanks for taking the time out to try the Terrorformer TD demo! We hope you enjoy it!