[h2]Patch 0.32[/h2]
Big bugfix and QoL patch incoming; next patch will be the official Next Fest demo version!
[h3]Bugfixes[/h3]
[list][*]Fix tooltips not working on resolutions other than 1920x1080
[*]Fix enemy list in Wave Info window disappearing after round 45
[*]Fix spawner path to tower not updating properly after certain terraforming actions
[*]Ensure Elevate cursor properly turns red and plays error sound when path would be blocked
[*]Fix bug with Stats by Round window when towers have been sold[/list]
[h3]Gameplay & Balance Changes[/h3]
[list][*]Certain damage types and status effects (like Executioner or Black Hole) no longer affect bosses
[*]Enemy info shown outside of the bestiary has been pared down[/list]
[h3]New Content & Misc.[/h3]
[list][*]Very beginnings of localization support
[*]Splinter projectile sfx decreased for clarity when large amounts of projectiles
[*]Enemy Heal Self vfx removed for clarity when larger amounts of enemies
[*]Downsample all 3d sfx to mono
[*]Add ability to close building/casting menus
[*]Move Music menu inside of Settings menu
[*]Move Card Unlock Progress window inside of Post Round Store window
[*]Add ability to toggle HUD on/off
[*]Add VSync and Show Range on Hover options to Settings menu
[*]Add cost tooltip to towers and spells on bottom toolbar
[*]Lower Buildable re-targeting from every .05s to every .1s for late-game scalability
[*]Add Abandon Game button inside bestiary so that progress and XP is still earned without having to lose a doomed game
[*]Disable UI Ratio slider on non 16:9 resolutions; add tooltip[/list]