Terrorformer TD is a tower defense roguelite with a procedurally generated map that YOU shape! Raise or lower tiles, divert enemy paths and funnel monsters into perfectly designed killzones. Randomly drawn cards result in plenty of run variety, as you seek to survive endless waves of enemies.
[h2]Patch 0.32[/h2]
Big bugfix and QoL patch incoming; next patch will be the official Next Fest demo version!
[h3]Bugfixes[/h3]
[list][*]Fix tooltips not working on resolutions other than 1920x1080
[*]Fix enemy list in Wave Info window disappearing after round 45
[*]Fix spawner path to tower not updating properly after certain terraforming actions
[*]Ensure Elevate cursor properly turns red and plays error sound when path would be blocked
[*]Fix bug with Stats by Round window when towers have been sold[/list]
[h3]Gameplay & Balance Changes[/h3]
[list][*]Certain damage types and status effects (like Executioner or Black Hole) no longer affect bosses
[*]Enemy info shown outside of the bestiary has been pared down[/list]
[h3]New Content & Misc.[/h3]
[list][*]Very beginnings of localization support
[*]Splinter projectile sfx decreased for clarity when large amounts of projectiles
[*]Enemy Heal Self vfx removed for clarity when larger amounts of enemies
[*]Downsample all 3d sfx to mono
[*]Add ability to close building/casting menus
[*]Move Music menu inside of Settings menu
[*]Move Card Unlock Progress window inside of Post Round Store window
[*]Add ability to toggle HUD on/off
[*]Add VSync and Show Range on Hover options to Settings menu
[*]Add cost tooltip to towers and spells on bottom toolbar
[*]Lower Buildable re-targeting from every .05s to every .1s for late-game scalability
[*]Add Abandon Game button inside bestiary so that progress and XP is still earned without having to lose a doomed game
[*]Disable UI Ratio slider on non 16:9 resolutions; add tooltip[/list]