Dieselpunk Wars is a vehicle building game, focused on combat with advanced physics and damage simulation. Use over 300 elements to build a war machine of your dreams. Construct vehicles that ride on the ground, soar through the skies, or dive underwater. Prepare for combat and test your skills!
[img]{STEAM_CLAN_IMAGE}/34146173/c79bb06b97636a60b3ae5d1f0799f28fd4eb4066.jpg[/img]
[h2]Hello Dieselpunk Builders![/h2]
As you have probably noticed, Dieselpunk Wars officially left Early Access on the 13th of May. We would like to thank everybody who joined us for the celebration during our release live stream. If you missed it, you can watch a VOD of the live stream here:
[previewyoutube=2MyuRhLfOvs;full][/previewyoutube]
When Dieselpunk Wars left Early Access, we also released the long-awaited patch 1.1.0. Soon after, we also launched a hotfix 1.1.1, addressing some issues with scenario sharing on Steam Workshop. We have been talking about these updates for weeks before the release but we never did share complete patch notes. This post is here to fix that!
[h2]Check out the changelog below:[/h2]
[list]
[*] Added new functionality that allows scenario sharing via Steam Workshop.
[*] Created a new tab "Fortifications" in Battle Simulator, which allows the players to add buildings to Battle Simulator.
[*] Reworked Battle Simulator UI to work with new functionalities.
[*] A vehicle can now be designated as a "Player Vehicle" in the Battle simulator.
[*] Vessels can now be marked as targets for the Player Vehicle.
[*] Added a button to copy a selected vehicle in Battle Simulator ('E' by default).
[*] It's now possible to plan move orders for AI-controlled vehicles in the Battle Simulator.
[/list]
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[h3]Developer comment:[/h3]
[i]Simply put, all of the above features allow you to create your own missions in Battle Simulator and share them with your friends via Steam Workshop. Scenario sharing works similarly to vehicle sharing. When you start a scenario in which one of the vehicles is a "Player Vehicle", you will take control of the chosen vehicle instead of the usual battle simulation. Your task, as a player, will be to either destroy marked targets or defeat every vehicle on the opposing teams.
As a scenario creator, you can set up elaborate battle plans, position enemy vehicles behind heavy fortifications, and prepare patrol routes for the AI. And then order the player to destroy a heavily guarded convoy or break into a fortified facility. And as a player, all you have to do is download that scenario, open it in Battle Simulator, and have fun!
Just remember that if you share a scenario with custom-made vehicles, you need to publish those vehicles via Steam Workshop too. Otherwise, other players won't be able to use your scenario.[/i]
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[h2]Now, for the rest of the changelog:[/h2]
[list]
[*] Added a new map called "Valley", perfect for large-scale vehicles and for custom scenarios in Battle Simulator.
[*] New blocks were added, including new viewports and Detachable Joints, which you can use to split your vehicle into smaller pieces or merge a few vehicles into one larger vessel.
[*] Improved vehicle physics.
[*] It's now possible to modify physics settings, including gravity or air drag, in the Creative Mode.
[*] Rotors now have an additional function, which allows them to be controlled by a mouse (this can be enabled individually for each rotor in Build Mode).
[*] Translations have been improved, big thanks to our community for feedback and suggestions regarding these changes!
[*] And many, many bugfixes...
[/list]
We've discussed individual parts of this changelog in the days leading up to the patch's release. For more detailed information on any of them, please check out our previous Steam announcements. And if there is anything else that you want to ask us about, feel free to reach out to us in the comments or on our official Discord server.
We can't wait to see the scenarios you come up with!
With regards
[b]Image Power team[/b]
https://store.steampowered.com/app/952240/Dieselpunk_Wars/