Test your fighting spirit as you take your party of brave adventurers on an epic quest to restore peace to the lands of Rezrog in this table-top inspired, turn-based, dungeon crawler. Upgrade your skills & tactically exploit enemy weaknesses as you try to handle everything the dungeons will throw at you.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27587186/b731c510b87e1ffb2700708f9662b70cc86addca.gif[/img]
Another patch went live, here are the changes:
[list]
[*]Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything
Save location is C:\Users\%Username%\AppData\LocalLow\Soaphog\Rezrog\Save
It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud
[*]Crystal objective prop skill interactions updated
[*]Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable
[*]Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border)
[*]Dead body skill interactions are fixed
[*]Hp restore gem skill interactions were updated (skills should proc the heal now)
[*]Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display
[*]Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions)
[*]Rare case of skill damage gained from level up loss is fixed
[*]Enemy spider web model will no longer move along with the player if it was used on player summoned minion
[*]Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases
[*]2x2 tile monsters will properly rotate when attacking the player
[*]Camera rotation no longer impacts floating text positioning
[*]Items will stack now if the inventory is full but items still have some space in the stack
[*]Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances)
[*]Combat log skill messages updated (some skills had the coloring wrong)
[*]Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order
[*]Lvl 38 hell goat summon interactions fixed
[*]Lvl 51 swamp spider acid web will no longer display the web model if the skill misses
[*]Lvl 51 snail rare combat enter freeze is fixed
Balance changes:
[list]
[*]Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power
[*]Enemy stat, skill damage changes
[*]Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category)
[*]Boss legendary item drop will only occur once per boss map, then it gets reduced
[*]Exp gain curve adjusted (the character level will be much closer to dungeon level now)
[/list]
As always, thanks to everyone for their bug reports, suggestions and general criticism of the game, it helps us make our game better.