Patch 1.0.7 available

Rezrog

Test your fighting spirit as you take your party of brave adventurers on an epic quest to restore peace to the lands of Rezrog in this table-top inspired, turn-based, dungeon crawler. Upgrade your skills & tactically exploit enemy weaknesses as you try to handle everything the dungeons will throw at you.

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27587186/b731c510b87e1ffb2700708f9662b70cc86addca.gif[/img] Another patch went live, here are the changes: [list] [*]Save system updated, it is required to delete the broken save if you are stuck in tavern, unable to click anything Save location is C:\Users\%Username%\AppData\LocalLow\Soaphog\Rezrog\Save It is adviced to disable the steam cloud save while deleting the saves, as it may sync the broken save stored in the cloud [*]Crystal objective prop skill interactions updated [*]Teleport scroll will no longer rarely place extra collision on tiles, making them unpassable [*]Inventory interaction logic updated (fixed couple of issues that caused the item to be lost on dragging outside the window border) [*]Dead body skill interactions are fixed [*]Hp restore gem skill interactions were updated (skills should proc the heal now) [*]Rare case issues with dungeon map are fixed, updated map generation to fix some wrong room tile display [*]Rare case issues with the action bar potions are fixed (cooldown flag display was wrong after specific actions) [*]Rare case of skill damage gained from level up loss is fixed [*]Enemy spider web model will no longer move along with the player if it was used on player summoned minion [*]Abilities that rotate character model should be more precise with the rotation, will no longer rotate the model out of place which happened in some cases [*]2x2 tile monsters will properly rotate when attacking the player [*]Camera rotation no longer impacts floating text positioning [*]Items will stack now if the inventory is full but items still have some space in the stack [*]Summon system updated (summon highlight should more accurate now, enemies will no longer stop summoning after specific circumstances) [*]Combat log skill messages updated (some skills had the coloring wrong) [*]Multishot skill second shot used on enemy out of combat will no longer make him move outside of the usual turn order [*]Lvl 38 hell goat summon interactions fixed [*]Lvl 51 swamp spider acid web will no longer display the web model if the skill misses [*]Lvl 51 snail rare combat enter freeze is fixed Balance changes: [list] [*]Summon stats now scale of intelligence (aside from their hp, which still uses endurance). The scaling adjusted to make the summon skills have relatively similar power [*]Enemy stat, skill damage changes [*]Skill gem drop rate adjusted (will drop more small gems and the percentage of the element is tied to the skill count in each category) [*]Boss legendary item drop will only occur once per boss map, then it gets reduced [*]Exp gain curve adjusted (the character level will be much closer to dungeon level now) [/list] As always, thanks to everyone for their bug reports, suggestions and general criticism of the game, it helps us make our game better.