Patch: 1.0.5 (Hotfix)

[b]Patch: 1.0.5: Bug Fixes:[/b] -Fixed bug that caused camera to freak out when firing a weapon straight up into the air. -Fixed more typos. -Fixed bug that removed an objective item from the end of Operation Arrowhead upon 2nd playthroughs. -Fixed bug that allowed player to shoot through shield doors. -Fixed some weapon SFX to make them play in 3D when used by NPCs. -Fixed a few more places where the player can get stuck. -Fixed a bug with Smart Rifle Projectiles. -Fixed bug that caused the Battle Rifle to steal ammo from Concussion Rifles. -Satchel Charge detonator switch will no longer cast giant shadows. -Fixed glitchy encounter with Merc Drones. -Completion of the main quest in Zone Patrol will now mark off the Journal entries correctly. (You may need to replay the ending sequence for this to proc.) -Companions will no longer follow you back to the Hub Ship. -Companions can no longer get a particular particle effect permanently attached to their head. [b] Changes & Tweaks:[/b] -Made some puzzles in Zone Patrol slightly less ambiguous. -Auto-saving and Quick-saving will no longer be allowed when the player is falling a great distance or is above a kill volume. -Added a short tutorial after picking up the Phantom Goggles (NVGs). -Each grenade type now has unique sound effects. -Supply Crates will no longer spawn broken artifacts. -Footstep sounds now attach to the player’s feet so they no longer sound like they are behind you. -The area in Zone Patrol once known as ‘Cathedral’ has been renamed to ‘Power Plant’ to avoid confusion. -Shield and Damage screen effects no longer have baked in motion blur. -Major Lu should no longer force you to select Zone Patrol on the mission-select after your first outing. -Player will now hold large objects slightly closer. [b]Misc:[/b] -Added setting to turn Radio subtitles on and off. -Added the ability to reload level in Zone Patrol. -The hot key to delete save progress in DeBug mode has been disabled.