We have come a LONG way since Spring 2020 when I started work on ADACA!
The finish line is in sight for the 1.0 Steam release!
But first, a LOT of play testing needs to be done on what will hopefully be the final Beta build!
What's in said build you might ask? Well just a 99% feature complete video game, that's what:
[img]{STEAM_CLAN_IMAGE}/41246852/8e82ef97581a0dcf96954aaf38075e19ca9855db.png[/img]
[b]Beta: 0.15.5:
New Features:[/b]
-The player now has 3 weapon slots! (One being reserved for sidearms)
-The player can now spend collected Artifacts at various vendors around the Zone for weapon unlocks, equipment and Lore Codexs.
-Any weapons or gear bought with artifacts can now be accessed in a new Armory room in the Vakt Ship and can be taken into Patrol or any Conscript Mission!
-New Zone Patrol Quests.
-New Zone patrol Locations.
-Main Quest for Zone patrol is complete!
-New Zone patrol NPC quest givers.
-Artifacts have been hidden in Conscript missions.
-New enemies.
-New weapons.
-New secondary tutorial level added to Zone Patrol for those who wish to play it before the Campaign.
-The player character will lower their weapon during dialogue where that action would be appropriate.
-The player can now lower their weapon by holding the Use key.
-Better time-of-day audio effects for Zone Patrol.
[b]Bug Fixes:[/b]
-Fixed glitches caused by 2 signal scanners existing at the same time on one map.
-Fixed some Misc typos.
-Removed an errant Post Process filter on Operation Earhorn that was causing graphical issues.
-Improved LODs for high poly models to improve performance.
-Fixed glitches involving Holo sights used at high FOVs
-Fixed the Crossbow. It's not horribly broken anymore!
-Trap Anomalies will no longer consume bullets that trigger them.
-Fixed a glitch that was causing a bunch of ragdolls to spawn at the center of a map after loading a save.
-The player will now leave the scoped in view when they die.
-Fixed glitches where the Naturalist modifier would cause some sound effects not to play.
-Fixed more glitches with enemy AI.
-Fixed some messy hit-boxs…
-The unmarked soldiers will now cause the player’s ridicule to turn red when aiming at them.
[img]{STEAM_CLAN_IMAGE}/41246852/4f8a2ab7fcd316dcdcf340bb44d93e22e50efa2b.png[/img]
[b]Changes & Tweaks:[/b]
-Updated Zone map.
-More artifacts have been hidden in the Zone.
-NPCs will now look for cover when panicking.
-Hyper Storms will now cause NPCs to panic.
-New minimalist HUD Mode.
-NPC companions will now teleport near the player if they get too far away.
-Added setting to turn off prop highlight.
-Added setting for instant Dialogue text.
-Advancing Dialogue text that is still scrolling will prompt it to complete instantly.
-Added setting to reduce view-bob from movement.
-The hatch to the Concrete Forest will stay opened after entering and leaving the area.
-Finalized the Companion system in patrol: Companions will now be unlocked through quest progress.
-Important locations like Quest Givers will now be marked on the Zone map after being discovered.
-Replaced grass footstep sounds with better sounding ones.
-Flares are now much brighter.
-The Flare Gun has been re-introduced into the loot table.
-AI will now do normal damage to other AI. The damage debuffs on weapons will now only apply to when AI are targeting the player.
-Some weapons have gotten buffs to damage and or ammo capacity.
-Wooden boards will now break in one hit when using Force Punt on them.
-Security Droids now have crit damage for head shots.
-Monsters and Anomalies are more likely to spawn at night in patrol.
-Removed excess props from Storm Drain and Junction 06 to improve performance.
-NPCs will now face each other when talking.
-Psy attacks will no longer do permanent damage to the player’s health.
-Redesigned an annoying dungeon encounter to make it less annoying.
-General polish made to Ep 2 levels.
-The Haunt is now even more spooky.
[img]{STEAM_CLAN_IMAGE}/41246852/cb603fb84db52246581191803cc555c64ec9d169.png[/img]
[b]Misc:
NOTE:
There is a known issue where playing the game on FullScreen Mode at a Resolution ABOVE your display’s max resolution WILL cause poor performance and graphical issues![/b]
[b]
Please ensure you have selected a proper resolution for your display![/b]
-Addressed Steam Support feedback.
-Removed listing for Controller Support on Store Page.
-Full menu controller support has been postponed until after launch.
-Keys 1, 2, and 3 now select the Sidearm, Wep A and Wep B slots respectively.
-Scrolling up is now the default control for switching to previous weapon.
-V is now the default key for switching Grenade type.
-A text tip describing the currently equipped weapon’s alt fire will now appear where the second weapon’s ammo would appear on the HUD.
-The Info Terminal has more information.
-A secret that never existed now does.
-He never left, he didn’t die, he’s just been hiding.
-Those stairs are not an entrance, they are only an exit.
-The chair is not empty.
-A friend has returned.
-Only cheaters press Ctrl+Backspace…
[b]
WE ARE ALMOST THERE! <3[/b]
The road ahead is now mostly networking and last minute marketing for me!
If no problems arise in testing I'll be ready to announce the final release date soon!
(Spoiler: its not a long time from now...)