- Huge Zone Patrol Overhaul! - ADACA Beta 0.14.4

[img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41246852/9b642f396cc8a5349ce299e9cd73e572e01dac44.png[/img] ​This update primarily features massive improvements and changes to the Zone Patrol mode as well as a fair bit of new content! However, there's also been a good amount of bug fixes and polish for the Campaign and new player experience in general. All and all, its a big one and the change log is not entirely comprehensive; a lot of changes end up getting made and then not properly recorded simply because there's so many and most are very subtle. In addition: I'm beginning to be able to nail down a more specific release window, likely July. And ADACA will also very likely be joining a pretty massive itch.io bundle this June if all goes well. But more on that when I have things confirmed for myself. Until next time! [img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41246852/4219f6f9a9a8f4332774af77907ffb19b7f4240a.png[/img] [b]Change log:[/b] [b]Beta: 0.14.4: New Features: [/b] -Improved Main Menu. -New Sub-menus for Campaign and Zone Patrol. -You can now begin a new Campaign at any time from this menu. -Complete overhaul of Zone Patrol Quest System. -New Patrol quests and dungeons. -Added Mission Debriefs when returning to the Hub level after completing Conscript Missions. -New conscript mission that can be unlocked in Zone Patrol. -New weapons, anomalies, and enemies in general. [img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41246852/b10ed772092b2940da2da64a088566e668899f65.png[/img] [b]Bug Fixes:[/b] -Fixed a bug where AI would sometimes ignore enemies if other friendly NPCs were nearby. -Fixed bug that was causing highlight effect not to work on Op Earhorn. -Fixed objective indicator in Op Earhorn to not show several decimals when displaying its health. -Fixed bug where the leaves of some trees could block bullets on Rail Head. -Fixed bug where the compass was still visible when ‘Naturalist’ is active. -Made it so that props on levels like ‘Gas’ and ‘The Breach’ should no longer disappear or act strangely when bringing them between different locations. -Made it easier to move metal sheets in the underwater portion of ‘Tunnel Vision’. -The Shard Rifle should now be able to damage power cores in power sockets. -Fixed bug where NPCs would constantly speak their agro lines when unable to see their target. -Fixed bug where some NPCs would leave their hats/hair floating above the ground when their rag-doll despawned. -Fixed issues where terminals could sometimes be difficult to use. [img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41246852/dc311029fc5a98abc8d732dbb4132eb2c5aa3036.png[/img] [b]Changes & Tweaks:[/b] -Overall improvements to AI awareness. -”Conscript Missions” is now referred to as “Zone Patrol” in all menus. -You can now reset your Zone Patrol progress from the start menu rather than the terminal in the Hub level. -Complete redesign on the ‘Custodian’ Quest. -Change to how ‘Operation ArrowHead’ is unlocked: It is now a separate quest. -Changed a quest step for ‘Vault No. 8’ to remove dependencies from other quests. -Added a way to get into the secret room in Undermined. -Removed Random objectives from Zone-Patrol and reintroduced them as short quests or as more organic discoveries. -Various polish and improvements to Ep 2 levels like ‘The Zone’ and ‘Cathedral’. -Adjusted enemy and event spawn rates in Zone Patrol. -Removed the ATV from Op Earhorn. (It was unpolished and added little to the experience.) -Changed how the grenade boxes work. -Changed the ‘HedgeHog’ Anomaly’s name and attack. -Made Operation Earhorn objective scale better with difficulty and added more health. -Props affected by ambient Poltergeist forces now emit effects in the hopes that they will no longer be mistaken as a glitch… -Various improvements to Poltergeists in general. -Improved detail on Zone Patrol Map. -New bullet pass sounds for plasma and shard projectiles. -Various other changes and polish to weapon sounds. -Various polish and improvements to PFX and their systems. [img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41246852/7af701ebcdb3aa9329c0a2e22b70593afec366cf.png[/img] [b]Misc:[/b] -Added a photosensitive seizure warning after start-up splash screens. -Improved Quest tracking and saving systems so that the Zone Patrol save file should no longer get corrupted between updates. -Added better tutorialization of certain mechanics in Ep 1. -Many, many other changes and improvements that I forgot to write down… [b]THANK YOU ALL <3[/b]