Patch: 1.0.3

Patch: 1.0.3: New Features: -Added a new directional indicator when taking damage. -Sharp objects should now stick into NPC’s bodies when they are impaled with them. Bug Fixes: -Fixed a buggy ladder in Undermined. -Fixed a glitch that caused the use prompt to appear, allowing you to “pick up” weapons off your own back after respawning. -Fixed over a dozen obscure areas where the player could get stuck/soft-locked. -Fixed glitch that caused the Tier 1 card not to work on a particular door immediately after you pick it up. -Fixed a bunch of typos. -The prompt “Hold E to Skip” should no longer get stuck on screen after skipping through dialogue. -Uncapped frame rate should now actually work. -Fixed a bug that was causing a quest hint to still appear after that quest was completed. -Fixed a glitch that caused Berserkers to deal far too much damage to the player with one sword hit. -Fixed a bug where exiting a secret level would cause you to always respawn at the same point after loading a save. -Fixed bug where you would sometimes not retain ammo after swapping a weapon out for another that shared that ammo type. -Fixed messy collisions with rock walls in Bridge Too Far. Changes & Tweaks: -Added option to cap frame rate at 240 fps. -Custodian Terminals will now draw more attention to themselves during the quest. -Lowered the health of Conflux Servators and increased their hit-boxs. -Made a puzzle element in The Breach easier to spot. -Adjusted the timing of an enemy spawn in Cathedral so that it felt better paced. -Put something in a hard to reach spot in NecroPol. -Retooled the Merc Drone to be more aggressive. -AI will now agro on suspicious noises if already alert. -Made an important element of progression in the level The Zone easier to spot. -Added a missing physics volume to the water at the bottom of The Cistern. -Reduced reflectiveness of Reflex Sights when aiming. -Added subtitles to radio.