ADACA Now Released!

[b]It is done.[/b] *(Well not really, there’s still going to be Ep 3 and Zone Patrol content updates in the future. But for now ADACA 1.0 is finished and released!) [b]Gold: 1.0.0:[/b] [b]New Features:[/b] -Changes have been made to Zone Patrol. They can not be detailed as doing so would be spoilers. -Various polish and improvements to Ep 2 Levels. [b]Bug Fixes:[/b] -Fixed bug that was causing NPCs to sometimes not react to seeing enemies. -Fixed bug where being sent to Storm Drain via a rift could spawn you inside a train car. -Actually fixed bug where some text in HUD would scroll off screen at high resolutions. -Sentry turrets now save their faction after it changes. -Fixed more typos. -Gave bayoneted weapons their Alt hint text. -Fixed bug where the player could spawn with a loadout that they were not supposed to have. -Fixed bug where the player’s body would fling itself wildly into the air after death. -Fixed bug that cause AI with Plasma Rifles to fire them forever. -Fixed bug where AI could get stuck in drop pods. -Fixed glitch that caused player to spawn under the floor in Power Plant in Zone Patrol. -Fixed bug where using the Ammo Bag equipment would not increase the max ammo you could scavenge from weapons on ground. -Added solution to hopefully prevent player from dropping weapons after respawning. -Added solution to hopefully prevent player from falling through the ground when starting the level The Breach. -Weapon Name and Weapon Alt Tip should no longer wander off of the screen when playing at high resolutions. -Fixed various minor issues in Zone Patrol. -Made smaller props no longer dynamically update Nav Mesh in hopes to improve performance. [b]Changes & Tweaks:[/b] -Version tag is no longer visible in HUD -NPCs will now move faster during combat. -NPC voices are slightly louder. -Companions in Zone Patrol will now teleport behind the player rather than randomly near them. -Picking up Sentry Turrets will make them stop shooting you. -New Shield visual effect that should no longer blind the player… -Improved signage in the Zone to help with navigation. -Codex pickups now have a blinking light. -Warning siren in Patrol gives longer warning before storm starts. -Tutorials will now explain how sidearm slots work. -Artifacts will no longer produce a signal. -First cop in Ship Breaker will no longer turn around if they hear the player. -AI should move slightly more often during combat. -Training Hologram AI should be more aggressive. -Gave Health Packs a green light to make them more visible. -Lowered Minotaur Max Health and made them more aggressive. -Gave Minotaurs a crit spot on their back. -Nerfed the amount of damage the Slag Cannon does to the player. -Made it so explosive damage does more damage to energy shields. -Added Health stations and supply crate spawns to Blue Caverns. -Hyper storms no longer bias towards hitting the player as often. -Hyper storms will no longer occur in BeachHead. -Reduced Pulse rifle reserve ammo, but also increased minimum fire rate. -Aggroed enemies will now call out their target to near-by allies more effectively. -Made certain scripted enemy spawns in campaign more directly enforce aggro on player. [b]Misc: [/b] -New background texture in terminal screens. -Updated Credits Screen. -Other misc improvements and fixes. [b]Have Fun! And thank you for playing ADACA![/b] -Siris