Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!
[img]{STEAM_CLAN_IMAGE}/5950022/427ead448cf107bccfbccc687bf0253943428b42.png[/img]
[b]Frontline only![/b] [url=http://secretsofgrindea.com/forum/index.php?threads/how-to-switch-between-stable-and-frontline-and-why.127/] Click here for Frontline instructions[/url]
[h1]Patch Info[/h1]
[b]Recommended Level:[/b] 26-30
[b]Summary[/b]
Side quests ahoy!
This is one of those [i]real[/i] Frontline updates! All the sounds are either placeholder or missing, and some effects aren't final etc, but the functionality should be enough for testing!
[b]Details[/b]
[i]About the patch[/i]
So this is the traditional "side content" update that usually follows a main story update, and as always things got a bit out of hand! First and foremost, the teased chests and secrets of the Lost Ship now has proper rewards, and the cards have their effects implemented. Mixe (the Lost Ship bartender) now also offers a pretty substantial side quest with a total of three rewards.
Apart from that, for a polished impression we also felt that we wanted to give the world-shifting ability some place outside of the ship. To that end, we've added [spoiler]ghosts in Tai Ming and the Pumpkin Woods graveyard[/spoiler]!
Oh, and the real news everyone has been waiting for: the library is now open!!
[h1]Hotfix Patch Notes[/h1]
[b]Patch 0.873d - February 26th '20[/b]
[list]
[*]If someone's been stuck inside the final 'Startington?' room for 30 seconds, an indicator appears
[*]The rolling eyes in the Evil Eye boss fight no longer render their playfield health bars
[*]Shifting to Twilight inside the left doorway of the Evil Eye room no longer pushes you out of bounds
[*]Captain Bones' head no longer disappears when using Blink
[*]The blue eyes in the Evil Eye boss fight should no longer leave behind ocassional colliders for clients
[*]Captain Bones' head can no longer keep fighting even after his user is dead
[*]Captain Bones' head no longer sticks around indefinitely after his user has disconnected
[*]When a client tries reading something in the library, it no longers opens up for the server instead
[*]Smashing a Skeleton Wizard no longer turns it into a Jumpkin, nor disables its spellcasting
[*]Fixed an issue with rendering the Captain Head's chat bubbles in non-latin alphabets
[/list]
[b]Patch 0.873c - February 23rd '20[/b]
[list]
[*]Progressing through Tai Ming's Inner Shrine on a new save file no longer crashes the game
[*]Fixed a bug where one of Tannie's chests awarded multiple things if reloading the save after opening it
[*]The Aged Rum should no longer remain in the inventory after giving it away
[/list]
[b]Patch 0.873b - February 21st '20[/b]
[list]
[*]Skipping the final Captain Bones cutscene no longer crashes the game
[*]Leaving Brandi without picking up the bottle no longer crashes the game
[*]Skipping Mirar's cutscene now puts him in the right animation
[*]Fixed some text mistakes
[/list]
[h1]Base Patch Notes[/h1]
[b]Additions[/b]
[list]
[*]A quite large side quest can now be gotten from Mixe in the Lost Ship
[*]The Lost Ship chests now contain proper items and contribute to save file completion
[*]You can now rebind keyboard controls in the in-game menu (before it had to be main menu)
[*]The Lost Ship Cards now have proper effects
[*]If you've finished the festival, The Library will now be open! Yay, books!
[*]Added a new semi-minor NPC for Evergrind City: Mirar
[*]Added ghost NPCs to other parts of the game, mostly Tai Ming but also one other place...
[*]Added several interactions with aforementioned ghosts
[/list]
[b]Changes[/b]
[list]
[*]Adjusted the Torch Puzzle in The Lost Ship to be a bit more readable (and polished)
[/list]
[b]Bug Fixes[/b]
[list]
[*]The Lost Ship enemies should now look proper when frozen/in stasis
[*]Haunties can now be targeted by stasis when hidden in Twilight
[*]Skipping the Frozen Fairytale quest no longer locks you out of parts of Temple of Seasons
[*]Returning to the Temple of Season thorn obstacle room now properly shows the ice thorns
[*]Fixed a bunch of text mistakes
[*]The Throw recall animation should now sync properly across host and clients
[*]The Skeleton Wizard/Warrior Armor recipes now requires Twilight Cores instead of Magic Cores from Tai Ming
[*]Using melee skills no longer cause Barrier to be temporarily weakened
[*]Fixed a bug where skipping certain cutscenes as the host caused enemies to disappear for clients
[*]Fixed a bug where releasing the shield button while going into a house would make clients stuck with their shield out for the server
[/list]
[h1]More Insight[/h1]
If you want to [b]follow the progress[/b] and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our [b][url=http://www.secretsofgrindea.com/index.php/dev-blog]DevBlog[/url][/b]! [i]Be warned that it contains spoilers, though![/i]
[h1]What's next?[/h1]
We've just now received a big bag of sounds for the ship, so we'll be adding those, and also be completing a fairly big main story cutscene for when you return to the HQ! Since those things got separated from this side content batch, we'll make another Frontline update before the Stable folks get it. Sorry for the wait guys - hopefully the extra polish makes it worth it!