[list]
[*] added: 3 tiers of garder decoration
[*] added: enemies attack progress is displayed in the cell UI and next to the attack timer
[*] changed: new people will spawn up to -10 mood, as it was before the update
[*] changed: castle gives happiness even when there is no people there, as it can be ignored by workers in some cases in favor of houses
[*] changed: observatory gives mood bonus as library but in smaller radius
[*] changed: storage and mood information moved from building UI to popup
[*] changed: library is back in tech tree
[*] community suggestion: decorations hitboxes reduced
[*] community suggestion: negative buildings mood radius decreased, to allow some zoning while not taking too much space
[*] fixed: tower conecting to wall 2 layers below it's own, causing incorrect behaviour and broken pathfinding
[*] fixed: wall ladder not connecting to a wall during game load in some cases
[*] fixed: on Flat Lands map fishermen hut and walls not building
[*] fixed: fixed happiness visual overlays
[/list]