Devlog: progress on the combat update

Becastled

Becastled is about building and defending your castle from sieges in a fantasy world!

Hello everyone, We want to share some progress we have made on the combat update. [img]https://manapotionstudios.com/images/Becastled/progress_on_combat_update/charge.gif[/img] As we upgraded our AI, we discovered a cool way to make combat more dynamic. You can see in this clip how knights push archers while they fight. This creates more dynamic and interesting battles. You can feel that the knights overwhelm the archers so much that they push them back. [img]https://manapotionstudios.com/images/Becastled/progress_on_combat_update/troll2.gif[/img] Check out how the troll pushes knights when moving. Cool, right? This new technique will allow us to create enemies that cannot be stopped by regular troops. It's not just cool visuals, but also a way to create new combat challenges. Knowing that a troll will go through your troops no matter what forces you to come up with new strategies to handle this. [img]https://manapotionstudios.com/images/Becastled/progress_on_combat_update/walls.gif[/img] This technique also allows units to move much faster on walls and ladders. [img]https://manapotionstudios.com/images/Becastled/progress_on_combat_update/formation.gif[/img] These movement details bring more life to our simple characters, making them more realistic and alive. [img]https://manapotionstudios.com/images/Becastled/progress_on_combat_update/gate.gif[/img] We are focusing on significantly improving siege gameplay. Fights at gates, on walls, and with siege towers and ladders have been completely reimagined and improved. With these changes, we aim to create the best strategy siege simulation game out there. [img]https://manapotionstudios.com/images/Becastled/progress_on_combat_update/catapult.gif[/img] We are also working on new units and combat content, along with rebalancing old mechanics. We will be ready to share more details next time. Our goal is to make combat more challenging and to bring more depth to this part of the game. See you next time!