Devlog: Hospitals, tents, herbalists and more

Becastled

Becastled is about building and defending your castle from sieges in a fantasy world!

Hey everyone, we are working on the new content update and we wanted to share some details about it. [b]New revival mechanic[/b] [img]https://i.imgur.com/p2XF3jf.png[/img] Hospitals, tents and herbalists! We decided to change how revivalworks in the game. Now units fallen in combat become wounded and they can be healed in a hospital. Wounded units now take slots - hospital beds. Hospitals have some, and you will be able to place field tents to increase slots for wounded units. Also you can hire a herbalist so that he can gather some herbs, increasing the healing chance of wounded units. [b]Barracks[/b] [img]https://i.imgur.com/a3SSGj4.png[/img] The army will now have a limit to how many units you can have. But you will be able to increase it by building more barracks. This way you will have to build some basic infrastructure to have a big army. [b]Training camp[/b] [img]https://i.imgur.com/Ye2IAwi.png[/img] Training camp is an advanced building in the military tab that will be able to train random units up to level 5. [b]Bakery and wheat production chain[/b] [img]https://i.imgur.com/bDRkTUo.png[/img] Wheat field now generates some amount of wheat that can be used directly by the bakery to create food. Or wheat can be processed to flour in a windmill to generate even more food in the bakery. [b]New hunter and wild animals[/b] [img]https://i.imgur.com/xHy273q.png[/img] Hunters will now hunt animals across the map, and animals will wander a bit. We wanted to make hunting more dynamic while still being easy to use. Allowing some animals to enter or leave the map later during Seasons update. [b]Tech tree changes[/b] [img]https://i.imgur.com/F5Swusa.png[/img] We decided to use wood/stone/iron/gold as prices in the tech tree. Knowledge as a resource was very uninteractive and boring to play with. Now the research cost is spread between different resources and you will have to balance your research needs with other aspects of your economy.. We also added some new unlocks for the new buildings and to balance some old stuff. We also added a lot of smaller changes and fixes that you will be able to check out pretty soon!