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Hunters, the wait is over! đ Patch 0.13 has officially landed, bringing exciting new features, powerful customization tools, and improvements based on your feedback. With Grandpa Chronosâ Workshop now open, Challenge Mode unleashed, and a host of tweaks and fixes, thereâs never been a better time to jump back into the action.
Letâs dive into whatâs new:
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[h1]đ Whatâs New?[/h1]
[h2]đ§ Grandpa Chronosâ Workshop[/h2]
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Grandpa Chronos has set up shop, bringing powerful tools to help you craft and customize your dream loadout! Hereâs what you can do:
[list]
[*] [b]Item Modding:[/b] Take control of your gear like never before by adding new affixes to your weapons and equipment. Want more critical hits, elemental damage, or better survivability? Modify your items with specific stats to match your playstyle!
[*][b] Tier Upgrading:[/b] Boost your gearâs level and unlock its maximum potential for tougher challenges.
[*][b] Rarity Upgrading:[/b] Transform your items into Exotic or Augmented tiers, unlocking their true power and granting access to incredible bonuses.
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Take your build to the next level with Grandpa Chronosâ innovative crafting system!
[h2]đĽ Challenge Mode[/h2]
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Put your skills to the test with [b]Challenge Mode[/b]âa new way to play Missions with higher stakes and new rewards.
Activate Challenge Mode on any mission in the Broken Timeline to:
[list]
[*] Scale the mission to [b]level 50[/b] for maximum quality loot rolls.
[*] Farm [b]T4 materials[/b] without being restricted by timegates.
[*] Face[b] randomized challenges[/b] for unique gameplay experiences, keeping farming exciting and engaging.
[/list]
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This system eliminates the need to grind lower-level missions for high-level rewards and ensures every run feels worthwhile. It also includes:
[h3]âď¸ 10 New Major Challenges[/h3]
Challenge Mode Missions now feature exclusive Major Challenges to ramp up the difficulty and fun:
[list]
[*] [b]Dry Bottles[/b]
[*] [b]Decaying Field[/b]
[*] [b]Min-Maxing[/b]
[*] [b]Mark of Retribution[/b]
[*] [b]Empire Strikes[/b]
[*] [b]Temporal Storm[/b]
[*] [b]Elite Guards[/b]
[*] [b]Timekeepers Invasion[/b]
[*] [b]Kami Invasion[/b]
[*] [b]Imperial Invasion[/b]
[/list]
[h3]đĄď¸ 8 New Set Affixes[/h3]
Build unique playstyles with these powerful new item sets:
[list]
[*] [b]Abapotim Legacy's Set[/b]
[*] [b]Sharpshooter's Set[/b]
[*] [b]Survivor's Set[/b]
[*] [b]Tinkerâs Set[/b]
[*] [b]Space Rogueâs Set[/b]
[*] [b]Trash Queenâs Set[/b]
[*] [b]Endlessâ Set[/b]
[*] [b]Skirmisherâs Set[/b]
[/list]
[h3]đ Fixes & Improvements[/h3]
Weâve squashed bugs and tweaked mechanics to enhance your gameplay:
[list]
[*] Fixed bug that was causing [b]Stun and Freeze Duration Reduction[/b] to not work properly.
[*] Fixed bug that would cause Pinkyy to not become[b] immune to Crowd Control during her Ultimate[/b].
[*] Fixed bug that would cause Ace's Scoundrel to not be applied at all.
[*] Fixed bug that would cause Raff's Crossfade to not apply the [b]appropriate bonus[/b] do Weapon Damage.
[*] Fixed one of Healing Mantle's Affix text, it was displaying Fire Damage instead of [b]Increased Healing[/b].
[*] Fixed T3 version of the All Attributes Affix, it now grants[b] all Attributes[/b] instead of just Agility.
[*] Fixed T4 Blitzkrieg's Base Damage to match its [b]T3 version[/b].
[*] Camera will [b]no longer lose focus[/b] of player character when getting interrupted during a Charge Skill (this happened only when using gamepads).
[*] Replaced Shop Token by [b]Fashion Credits[/b] at the Stranger's Shop.
[*] Fixed Wild Mask's damage conversion. Any damage caused by the player should now be converted to [b]Nature damage[/b], causing extra damage to Armor and triggering Contagion.
[*] Fixed bug that would cause Red Chests to have a invisible area around them that would block incoming shots.
[*] Path of Kabeer's prices have [b]been increased[/b] to match other T4 Weapons (34.000 Bounty). We've also added a T3 version to the shop.
[*] Start Mission Dialog now correctly displays to all Party members if it's a Special Mission or a Challenge Mode enabled Mission.
[*] Fixed bug that would cause the wrong VO line to be played when players delivered Orbs to Rifts.
[/list]
[h3]đ¨ Tweaks & Balancing[/h3]
[list]
[*] Target Practice Dummies now display [b]Damage Numbers[/b] and a [b]DPS Counter[/b] at the Shooting Range.
[*] Increased[b] Firestarterâs Fire Damage Bonus[/b] from 40% to 60%.
[*] Added [b]2 new Feats[/b] to the "Rebel 2" Rank Chapter to introduce Grandpa Chronosâ Workshop.
[*] Increased material caps for all tiersâT4 Materials are now [b]capped at 999[/b], T3 and below are [b]capped at 99.999[/b].
[*] Removed Epic and Rare Catalysts from the Stranger's Shop
[*] Special Missions now reward more [b]T4 Materials[/b] for greater progression opportunities.
[*] Academy Arena Epic is now a Scavenge Mission
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[h3]đ¨ Weapon Rebalance Batch #1[/h3]
Our goal with this batch of weapon tweaks is to have more viable weapon choices in the endgame, with different damage profiles and feel. We felt Marksman Rifles were exceptionally weak, and both Auto Rifles and Beam Rifles were also subpar.
[b]Weapon Types[/b]
[list]
[*] [b]Auto Rifles[/b]: Base Damage increased from 28 to 32 (~14%)
[*] [b]Beam Rifles:[/b] Base Damage increased from 40 to 50 (25%)
[*] [b]Marksman Rifles: [/b]Base Damage increased from 33 to 41 (~24%)
[*] [b]Marksman Rifles:[/b] Precision Damage increased from 100% to 130% (30%)
[/list]
[b]Tier Adjustments[/b]
Several Legendary Weapons had different values between their T2, T3 and T4 versions. Most of them had a stronger T4 version. We've applied the T4 Stats to all other Tiers.
[b]T4 Weapon Bases[/b]
[list]
[*] [b]Starduster:[/b] Increased Base Damage from 19 to 24.
[*] [b]Tangent:[/b] Increased Base Damage from 53 to 123, increased Fire Rate from 3 to 5, increased Precision Damage from 130% to 175%.
[*] [b]Derivative:[/b] Reduced Base Damage from 49 to 38 (30%), Increased Fire Rate from 7 to 12.6, Increased Magazine Size from 7 to 21.
[*] [b]Judgement:[/b] Increased Base Damage from 15 to 19, Reduced Reload Time by 25%.
[*] [b]TwinkleTwinkle:[/b] Reduced Base Damage from 42 to 32. Increased Fire Rate from 12 to 20. Reduced Reload Time by 25%.
[*] [b]Bunny:[/b] Increased Fire Rate from 7 to 14. Increased Magazine Size from 7 to 12.
[*] [b]Segregationer:[/b] Increased Base Damage from 41 to 51, Reduced Fire Rate from 12 to 10.
[*] [b]Skull:[/b] Increased Base Damage from 27 to 56.
[*] [b]Ossein:[/b] Increased Condition Trigger from 10% to 30%.
[*] [b]Remembrance:[/b] Increased Base Damage from 19 to 22 (20%), reduced Fire Rate from 25 to 21.
[*] [b]Radian:[/b] Increased Base Damage from 29 to 64, reduced Fire Rate from 12 to 9.
[*] [b]Mediator:[/b] Increased Base Damage from 49 to 76 (70%), reduced Fire Rate from 7 to 5.
[*] [b]Omega Drive:[/b] Reduced Burst Size from 3 to 1, Reduced Critical Hit Damage from 154% to 110%, Increased Fire Rate from 2 to 3.
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Weâre committed to continuously improving Relic Hunters Legend with your valuable feedback. Jump into the action, test out these exciting changes, and let us know what you think on Discord or the Steam forums!
Thank you for your unwavering support, Hunters. See you in the Galaxy! đ
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