Patch 0.12 is here!

Relic Hunters Legend

Save the galaxy in this action-packed co-op Looter Shooter! Join during Early Access to get an exclusive player badge—available for a limited time!

Hey Hunters! Our patch 0.12 has arrived, now with all the new improvements and a few extra fixes based on feedback from our players. We’re committed to continuously enhancing the game, making adjustments that reflect what matters most to you. This update brings together everything you saw previously, along with some additional tweaks and quality-of-life changes we worked on right up until launch. We hope you enjoy the new patch and feel the impact of your feedback on the game! Here’s what you can expect: [h1] ⚡️ Super Affixes[/h1] [img]{STEAM_CLAN_IMAGE}/30762043/44f285aa53eef76541faad730d6c84e969f02b28.png[/img] Starting at Tier 2, items now have a chance to upgrade their Regular Affixes into Super Affixes, offering 30-50% more power! The number of Super Affixes an item may have is limited by its Tier. A Tier 2 item may have one Super Affix, a Tier 3 may have two, and a Tier 4 may have three! These Super Affixes will have a Star Badge icon to highlight their increased power, and the Favorite icon has been changed to a heart to avoid confusion. Super Affixes have increased odds the higher the level of the Mission you’re playing, reaching its cap value at around Level 45. Also, Mass Recycle and Auto Recycle will now give the option to either skip or recycle items with Super Affixes. [h1]🔄 Affix Changes[/h1] We’ve reduced the amount of Affixes Tier 4 items may have, as we thought it was just too much information (an Exotic T4 could have up to 8 Affixes!). We’ve also removed the randomness of the amount of Affixes. T4 will always have 2 Prefixes and 2 Suffixes, and an Exotic T4 will always have 3 Prefixes and 3 Suffixes. To make it more likely to have better Affixes being rolled as Super, we’ve removed some lower-value Affixes like Ammo Drop Rate and Extra Ammo and increased the odds of more rare Affixes, such as All Skill Nodes and Multishot. [i][b] **Please note that your existing items will not be affected by this change, as these updates apply only to new items.**[/b][/i] [h1]📦 Storage Space Increase[/h1] We’ve heard your feedback and increased the Storage Size for all players to 200! Extra Storage Space rewards have been removed to simplify the system. [h1]💥 Combo Rework[/h1] [img]{STEAM_CLAN_IMAGE}/30762043/c4ffb929ccb5cacf64ac071cccbb5cda4ca1ac7f.gif[/img] The Combo system is getting a major overhaul! Previously, you needed multiple Hunters to pull off Combos, but now, every Hunter can Prime and Detonate Combos solo, making combat faster and more dynamic. Here’s how the new Combo system works: - [b]Combo Priming[/b]: Any Hunter can now Prime enemies by attacking. - [b]Combo Detonation[/b]: After Priming, you can Detonate the Combo with a Detonation Skill. The Detonation no longer causes area damage but instead focuses on the enemies hit. [b]New Combo Damage Types[/b]: Detonation damage now depends on the Hunter you’re playing: - [b]Pinkyy[/b]: Impact Damage - [b]Jimmy[/b]: Frag Damage - [b]Raff[/b]: Magnetic Damage - [b]Ace[/b]: Fire Damage - [b]Panzer[/b]: Fire Damage - [b]Seven[/b]: Water Damage This means you can now take advantage of damage bonuses based on your Hunter’s Detonation type! For instance, if you’re playing Seven, Water Damage bonuses will now apply to your Combo Detonations. This change makes Combos more flexible and rewarding for different builds! [h1]🏆 New Steam Achievements[/h1] [img]{STEAM_CLAN_IMAGE}/30762043/95e4614e7c4ab4a1a59a69211d85c09733dd44fd.png[/img] We’ve added 18 new Steam Achievements! They are retroactive, meaning you don’t need to replay content to unlock them, except for two of these new Achievements that will only be unlockable with the 1.0 release. [h1]🔧Small Tweaks & Fixes [/h1] [list] [*] Revive Countdown no longer freezes when opening UI windows. [*] Damage Numbers now have a new Icon for Critical Hits. [*] Damage Numbers are now displayed in a more orderly fashion to improve readability. [*] DeathnatorX lines were updated to reflect the changes made to Combos. [*] DeathnatorX now explains how Break Bar works. [*] We’ve reduced the amount of Skill Duration and Skill Range for all Affixes by roughly 20%. [*] Complete Mission Co-op Quests have been removed. [*] Complete Help Others Feats in Rebel Chapters have been replaced by “Complete Missions”. [*] A “Kind Stranger” Chapter no longer invisible in Offline mode, and its feats are no longer autocompleted. [*] Fixed a bug that would cause Gamepad Cursor to be slower than it should be in multiple screens. [*] Hard and Epic Exploration Missions now have their Rewards displayed in their Mission Tooltips. [*] Break Bar debuff is now correctly removed when the enemy leaves the Break State. [*] Fixed Weapon Range Affixes. [*] Fixed “Avatar” and “Frame” Augmentation Affixes, they were granting 30% resistances instead of 50%. [*] Ducan Machinegunner and Turlek Machinegunner have had their VFXs fixed and it no longer looks like the shots are going through covers. [*] Safety Protest Officer’s Weapon has been replaced by the Riot Control. [/list] [h1]🙏 Thank You![/h1] This patch was built on your feedback, and we couldn’t have done it without your incredible support. We’re continuing to make improvements and address feedback from the community on both Steam and in our Discord discussions. If you haven’t already, join us on [url=discord.gg/relichunters]Discord[/url] at to share your thoughts and be part of our community! Thank you, Hunters! Patch 0.12 is live, so jump in and enjoy! [url=discord.gg/relichunters][img]{STEAM_CLAN_IMAGE}/30762043/bf9c473e4367bc9c04cc12702b3a4a3bab0bb90d.png[/img][/url]