Patch 0.13, Class system! Play the abyssal hunter! Diagonal dash, armor leveling

Planet Centauri

Embark on your greatest adventure to Planet Centauri! Explore hidden dungeons, capture and tame monsters, build and protect a NPC community, craft your own weapons and create your own magic spells! Develop and raise the Planet Centauri to the heavens as the cradle of a new civilization!

[i]Hello! The patch took some time because, aside a lot of fixes and new little content like the armors leveling, it was necessary to add all the code necessary for the elaboration of the classes in general (the way skills are managed, displayed etc...) in short, the new classes will be much faster to create now! Our first class! The Abyssal hunter! (4 unique skills!) it's a mid-end game armor you can have by killing a boss that former players already know (new bosses are planned ofc, a lot).[/i] [img]{STEAM_CLAN_IMAGE}/12134860/5a427f0ff887976e546624de13aea547e82cef40.gif[/img] [img]{STEAM_CLAN_IMAGE}/12134860/873a4335d07cdea7ddb6471ee0d8c127dc0fc285.gif[/img] [code] Changelog 0.13.0.0 Adds: - The first class, Abyssal hunter! (Know as Dark armor before). Skills : Abyssal Mark/Arrow/Mine/Veil - Abyssal hunter full set bonus: extra jump, convert some hp to mp - Directional dash : horizontal, vertical, diagonal (a dash that will be executed in the same angle from where the mouse cursor is positioned will be added later.) - Armors leveling - Full armor set gives now unique skills, magnet (attract souls and drops) and fast run - Mana gauge - Mana gems, mana dust, mana potions - New potions: stamina bonus - HP/MP/SP orbs - Agriculture upgrade: use the spade on dirt to improve the soil - Agriculture upgrade: use wood fences to increase plant growth rate Changes: - New hotbar with two skills slots assigned to Q/E keys - New directional dash, requires only one key + direction, ability to do diagonal/vertical dash - Spells, scepters and invocations uses mana instead of stamina - Ability to disable any skill in the skill menu with right click - Dark armor gives mana instead of stamina - Killing enemies drops hp/sp/mp orbs - Reworked food craft ingredients order (by rank) - Added missing food ingredients as dimensional breach drops - Added rarity information on food - Craft result count is reset to 1 when selecting another recipe - Recycling is disabled if there are not enough items to generate at least one currency - Monsters effects are now configurable in moddable files - Fireballs and other effects disabled on all wisps/chickens - Reduced putrid altar craft to 1 zombie mask - Changed values of LifeBonus, low level effect are more effective - Chinese translation updated, thanks to Dynes - Japanese translation updated, thanks to お~るげーむず(仮)Alis Fix: - Items tooltips can exceed the screen vertically - Recycler can recycle non weapon/equipable items like decorations - Fixed recycler item filtering - weapons with no rune slot get 1 slot after reloading the game - Helmets don't have any rune slot - Rain don't affect plant growth rate (it should double the speed) - Craft: ingredients are not highlited one by one if you can't craft the final item - Craft: red stars are not displayed on food - Fixed locked bow animation (unable to use secondary item) - Slowing effects on monsters (like frozen) don't work - Translations: font generation for the titlescreen is semi-broken - Some skills previews don't do a full combo, sword don't inflict base damages - Copper sword from the tutorial don't inflict damages [/code] That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri