Colony building RPG with detailed characters, driven by procedurally generated Stories. Build a hut, a village, a town, a city, a kingdom. 5 different races. Ally with unique factions. Rule an Undead empire. Craft Legendary items. Tame creatures. Enslave enemies. It's all here.
Bug fixes and upgrades:
- butchering most animals now drop leather (they should be dropping bones too but don't have any bone-related items yet. I'm thinking of fertilizer or bone armor / weapons? Necromancer stuff?
- Pathing issues hopefully removes the 'teleporting' and jumpiness you may see from time to time especially on hills. Working on refining pathing even more. Can never polish it too much in a game like this
- Terrain optimization. Game now hides terrain when you're not looking at it on the camera. Please let me know if this slows down or improves your FPS!
Currently still working on:
- Settlement / Work Assignment screen
- Creature models overlapping sometimes (when you see 8 legged animals yep this is that)
- Also looking into weird combat behavior
- Item storage issues
Thank you to everyone for playing and supporting the game, I really appreciate it! Doing my best to fix bugs as they appear, some take longer to fix but I 100% guarantee I'm gonna iron them out!