Outpost Changes V0.47

Farmer Against Potatoes Idle

Pick up your sword and fight off waves of Potatoes by upgrading your stats constantly, use Equipment, choose between different Classes, put your many Talents to good use, and so much more designed to keep you entertained for a long time.

Greetings dear Farmers, Outpost will now see theirs difficulty to be mined going up starting from level 50 (only happen around A#25 and not before), but also the Mineral they have is increased (only on new Outpost). This is so end game have utility to switch Miner and use more than 1 or 2. If this is "too hard" it isn't an issue, as i can give upgrade around over the next few update, unlike right now where thinking about adding new Miner / system is useless. Don't forget to increase your Mining Card, Expedition, Equipment and use Mining Pet to see how this effect Outpost now, and remember that next update will have a few more bonus to Mining if overall it got way too hard, but the goal is that Mining get slower and Outpost last for a few days (to avoid going into getting 30 Outposts daily which would be worst to manage). New: [list] [*] 1 Expedition Shop Upgrade to reduce the Hardness Scaling, open at A#20. [*] 1 Residue Shop Upgrade to reduce the Hardness Scaling, open at A#25. [/list] Fix: [list] [*] More weirdness related to the new Material fixed (such as trade not giving the highest option when you reach world 8 or the offline material drop). [*] Super Milk is now properly using the unlock condition before adding milk (small issue). [/list]