Official update for Hold-grip and bug fixes

Legendary Tales

Legendary tales is a VR Action roleplaying game with up to 4 player co-op. Collect items, enhance your abilities and fight your way through an ever changing dungeon to make your own Legendary Tales.

Hello, our fans. Our first patch is now available. After our holiday, we started to work again on this Wednesday. We only had 3 days to fix and add every feedbacks we got after 1.0 launch. It was not enough time but we ground ourself to bring it to you, people who enjoy our game, want to enjoy our game but can't, and/or hesitate to buy our game, I am happy to say, this update includes hold-grip method that many people waited. Especially, Index players, I really want to say sorry for you that you couldn't play our game properly last few days. But now you can enjoy the game! Also we have fixed WMR controllers as well (But need test, give us feedback if you have problem) + many bug fixes and features suggestion from our community. [u]I kindly want to ask you, if you have updated opinion about our game because of this update, please update your reviews.[/u] It would be really appreciated. Enjoy your game! Best regards, BJ [h2]Added features based on Feedbacks[/h2] Hold Grip Method - Added Multiplay - Filter : Hide Locked room - Added Multiplay - Filter : Hide fulled room - Added Multiplay - Filter : Perma-death room - Added Multiplay - Host player level is shown - Added Save file - Offline save file alarm and explanation - Added [h2]Content as a gift[/h2] One-handed Weapon : Katana - Added (Gift for Japanese fans, Thank you for great support from the Early Access!) [h2]Accessibilities[/h2] Windows MR problem fixed (Test and feedback needed from gamers, Don't use steamVR as OpenXR default, Please use WMR app as default! otherwise doesn't work) Valve Index, Vive Controller - Default hand position changed Valve Index, Vive Controller - Button image changed Valve Index, Vive Controller - Due to OpenXR vibration problem, It is temporally off. [h2]Game Balance[/h2] Mana shield - Player gets speed up buff after Mana shield is broken by enemies attack. Mana shield - Mana cost per damage is reduced from 0.5 to 0.1 All dash skills mana cost from 10 to 5 (Based on feedbacks) Long dash skill move distance is increased from 3.5m to 4.5 Boss : Lanista - HP and Damage is reduced (Based on what I saw on community) Boss : Necromancer - HP is reduced (Based on what I saw on community) Challenge mode - Enemies attack damage is slightly increased Players now can parry all projectiles (Thank you for feedbacks!) The Everchanging Quest item drops all the time [h2]Bug Fix[/h2] Steam Achievement didn't work - Fixed PlayStationVR2 some of Trophies didn't work - Fixed Multiplay - Session player number didn't update problem - Fixed Multiplay - Players could join in one session more tha 4 people - Fixed Multiplay - Couldn't find friend's session - Fixed (Lv information doesn't update by host levels up, its fixed information as when host open the server) Multiplay - Client could do free re-roll during the mp - Fixed Multiplay - Client auto spent 100 Honor point by looting Legendary Items first time - Fixed Goblin Shaman - Didn't come down to ground, while Goblin Shaman is floating and player dies at same time - Fixed Martial arts - Skill level didn't save - Fixed Meat - Player could eat bone, or infinite meat - Fixed Player could put more than Lv50 object into Lathe - Fixed Player could duplicate items with Stash - Fixed Player could have made empty item with Stash - Fixed Dominiant eye deals unexpected damage - Fixed After re-roll foiled Items, still foil was floating on the map - Fixed Some of mini game showed wrong UI - Fixed Many typo - Fixed Some of images problem- Fixed Other small bugs - Fixed Leaf sound volume is reduced bHaptics first vibration didn't work - Fixed (Only PCVR)