Legendary tales is a VR Action roleplaying game with up to 4 player co-op. Collect items, enhance your abilities and fight your way through an ever changing dungeon to make your own Legendary Tales.
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Hello everybody, it’s been a long year and we hope you’re all having a good one.
We’re here to tell you today about what’s going on with Legendary Tales and what our future looks like from this point on. Legendary Tales has gone through so many changes in the last year and we’re both happy and sad to tell you that we think we’re headed towards the final hurdle. We also want to address what happened to the New world update we promised earlier in the year.
Before we get to that we want to thank everybody who came to see us at G-star in November! It was wonderful to meet so many fans and introduce so many new players to Legendary Tales. We had some great feedback from those who attended and people who were there got to see a taste of the Legendary Tales new world. Those that did told us that it really felt like Legendary Tales 2.0. This has really boosted our confidence in what we’ve been working on and we know we’re doing the right thing in making it as great as it can be.
So where is the new world? Well, earlier this year, we began to prepare for the New world update. During the development, Unreal Engine 5 was fully released. We have been so hyped for UE5 and really wanted to take advantage of all the newest technology it has brought with it; real-time ray-tracing Lumen lighting, Nanite and most important, Next gen Physics Engine from Unreal : Chaos physics engine.
However in the move to UE5, due to some aspects that were out of our control and some issues regarding our own ability, we encountered some problems in moving from PhysX to the Chaos engine. It’s mostly cleared and feels good(actually most people didn’t find any problems during the G-Star event) But still there are critical issues we have found. These problems have been taking much longer to sort out than anticipated and because of this we weren’t able to get out the New world update this year like we had hoped. We are so sorry, we really wanted to show you all where we are but unfortunately now it will have to be pushed back.
Some of you may ask ‘If UE5 is such a problem why not move back to UE4?’ Well, unfortunately, in game development it’s never that easy. Moving the project backwards at this point would mean having to rebuild large portions of it and could potentially take even longer, and the payoff would mean giving up on overall quality as well as some features we have introduced since changing over. We would rather push forward with UE5 and put out a better quality game, sadly at the expense of this year's promised update. But I do believe that Legendary Tales fans/supporters deserve the best quality game.
Also I do believe VR market needs someone who takes all the risk to help grow the market since many devs are playing safe.
Legendary Tales will be the first game that offers All new advanced UE5 tech with physics/multiplayer/RPG in VR and It's much more faster than any people expected in the market.
So what have we been doing? Well we can tell you that in other aspects of the development we’ve come really far and without the engine issue we could have already started beta testing.
You saw in the trailer we’ve got blacksmithing, you will be able to forge your own weapons from ingredients and components you collect!
We think this is a really fun aspect of the game but it’s also not necessary to get through if you aren’t the type of player that is interested in crafting.
There’s the Dash ability, that will allow you to dash forward(or any direction) like a lightning strike! It makes the game more dynamic than we expected.
And we’ve introduced a lot more destructible objects.Thanks to the Next gen Physics Engine : Chaos Engine, We can handle much more destructible meshes.
We’ve had complaints about the music and the sound effects so we’ve been working on, and are still working on, changing that up so there will be some brand new audio coming in the future.
Finally we’ve been fine tuning our enemies. As well as creating new enemies for you to battle we’ve added lots of new animations and worked on developing new attack patterns to make the feeling of battling them more varied between monsters. By text you can’t feel it, but new animations(tens of new) and patterns are one of reasons that people said It feels like Legendary Tales 2.0 during Gstar event.
We also want to congratulate a member of our team on his retirement; The Big Butcher man. I know some of you will be sad to see him go but we’ve reworked the boss battle and the truth is his style of fighting just wasn’t working for us anymore. We’ve overhauled the boss fight(and the Map!!) and we are certain it’s going to be a lot of fun. We hope you’ll be as excited to see it as we are to show it to you.
Let’s get to the good stuff and show you some screenshots of what we’ve got going on(Check on Crums in end of this page). Some of you OG Legendary Tales fans might find elements you see below very familiar. We’ve been developing huge parts of the new world and all sorts of cool new places to explore. New dungeons and new dungeons styles are coming to all you guys, and we’re also revamping the Tutorial to make it a lot less cumbersome.
So where do we go from here? From the beginning of next year we are going to be putting the game into beta testing in preparation for the full release of Legendary Tales. This isn’t like the testing we’ve done before where we sourced members of the community, this is full proper testing and those involved are under Non Disclosure Agreements, so even if you do manage to find them you won’t be able to get anything from them. (However anybody who attended our booth at Gstar is fair game to ask about what they saw)
You have no idea how sorry we are that we couldn’t bring you the New World update, we really wanted to get this out before the final release of the game but after dealing with these technical issues we have decided to really push ourselves through to the final release.
We know there are some people who think Legendary Tales is an abandoned game just because we have had to slow our updates drastically. I imagine that today's update will further spur those people on, but we guarantee 100% this is not abandoned. We are all working incredibly hard and pushing ourselves to make sure this game gets finished, and gets finished well. We’re willing to do it to make Legendary Tales something we are truly proud of.
It’s been important to us to create a huge, well rounded, fun game with all sorts of variety of play. We think that, with the New world, we’ve truly achieved that goal. Even so, we still thought we could push it even further than where we’re going now, but the truth is our game isn’t selling well enough to live in suspended early access just adding and adding content. Even if it was, honestly we don’t really [i]want[/i] to do that. We don’t want to be one of those games that spends years and years in early access, trickling out updates just to keep people hooked and keep ourselves relevant.
It has always been our goal to create a full complete game, not just built by us but built by you, and we will make that game the best game in the entire VR market with all resources we have. It’s for all of us and all of you and…
For the VR market we love.
Please wish us good luck for our last dance.
Happy holidays, see you in the new year.
-BJ
[h2]Crums for our Fans : [/h2]
(There are more things, But I hope It's enough for this time.)
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[h3]Game Engine will be changed from Unreal Engine 4 to [b]Unreal Engine 5[/b][/h3]
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[h3]Physics Engine will be entirely changed from old PhysX system to [b]Next Gen. Chaos Physics Engine[/b][/h3]
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Many destructible props in maps that can interfere with any others.
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[b]Fully overhauled, new designed, Themed multiple Dungeons[/b](no repetitive designes as our game fans feedback and it's hour(s) long!)
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Tens(Just less than hundred) of new enemy animations with different attack patterns and Dash skill to avoid it.
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Black Smithing includes sharpening action. (Gif doesn't show sharpening action, let's keep it for later)
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And here is more crums for game maps.
(Lighting is not final and its still work in progress!)
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[b]PS : There will be winter-holiday discount and this will be the last discount before full releases with price increase.[/b]