Legendary tales is a VR Action roleplaying game with up to 4 player co-op. Collect items, enhance your abilities and fight your way through an ever changing dungeon to make your own Legendary Tales.
Hello, Legendary Tales fans.
Second patch is now available. (Already pushed)
I see many of gamers are playing, enjoying Legendary Tales and they love it since the launch!
We, our team, worked hard this time again, to make best form of Legendary Tales to give you best experiences.
I am happy to say, this update includes Hybrid-grip method for PSVR2 users, seated mode for many of chair, couch players, sitting button for who has back pain. On top of that, there are many new players who feel they have made mistake for secondary and skill tree. We brought limited character reset, each character will have one chance to reset secondary attributes and skill tree. It’s only once. We are happy to help players who made mistake. I wish you learned something from your first mistake and don’t make same mistake again. Think enough before you invest points, use it wisely.
Also, sometimes Random encounters are brutal for some people. I think that is part of fun of ARPG. But still limiting potion accessibility is not what we want and feel dried. So now you can exchange Mana chunk into Blood chunk, vice versa by throw them into caldron. Now both of objects can be useful for anyone!
I do believe that Devs exists to help players to have fun with the game and change frustrations into motivation. That is what I want to do with patch, updates. I hope this patch/update help you to enjoy the game.
[h3]I have a favor to ask Steam gamers, at this point, I think we have fix/changed most of problems people have been addressing, such as hold-grip and achievements, etc… If you feel better now than before, can I kindly ask to update your reviews? I am not asking you to change it to positive. I mean it would be great but not necessary for us. But at least I want people to have right information to decide to buy game or not. Negative reviews with outdated information are not helping game at all. In-fact it is hurting Legendary Tales more than you ever can think. As I said before, we make game together I believe, we can’t do this alone without your support. So, Please… would you help us?[/h3]
One last thing, I want to let you know that we are currently working on more localization. French is already work in progress, Thanks to one of our community user @Pommespanzer. Pommeepanzer is doing it voluntarily. Additionally, we are going to support Spanish, Polish as well with translator, but if anyone in the community who want to fix, change wrong translator texts for better translation, let me know, I will open the docs for you and let you fix, change it. Also, we are looking for German and Japanese as well who can help us to make it better translation for better translation.
We are targeting (means not guaranteed) to bring all language support on next patch or another next patch after that. And Female character armor and helm update is also coming together with all languages support. Let’s hope everything goes smoothly.
I believe this is great part of Indie development, users, and us, can make the game better and better. It’s not just Pommeepanzer, I am really happy that all users are working together to help each other in any community I see. I feel we are all connected as a gamer with our game, Legendary Tales.
I am everywhere, Reddit, Discord servers, Twitter, and dedicated communities, such as Korean one, Etc.., to collect your feedback and how you feel with Legendary Tales to make it better. I am watching you. I will bring more patch/updates next time. Until then,
Enjoy to make you own Legendary Tales.
Best regards,
BJ
[h2]Added features based on Feedbacks[/h2]
PSVR2 users now can use Hybrid Grip for game play.
Secondar, Skill tree reset feature (You get one chance per character after you finish normal game) – Added
Seated mode(Can be found in calibration) – Added
Sitting command input(R3 press down for most of controllers, Vive: Right touchpad) – Added
You can exchange Mana chunk into Blood chunk, vice versa. Throw them into caldron – Added
Now players can access to Credit once player clear normal mode – Added
Save data loading message on main menu to prevent people to think they lost save data -Added
[h2]Accessibilities[/h2]
All Interaction features now help(instruction) manual each – Added
Index controller threshold for hold-grip is changed as some peoples request.
[h2]Game Balance[/h2]
Mana shield - Didn’t have Intellect condition, now it’s added to 21
Mana shield - Mana cost per damage is increased from 0.1 to 0.25
Mana shield – Mana active cost increased from 5 to 8
Mana shield - Speed up buff duration time reduced from 2.7 to 2
Psychic shield – Intellect condition is changed from 15 to 18
Buckler – Required move speed for parrying was 0, need some more speed to parry now.
Ilhwisotang – Legendary skill’s attack type is all hard attack
Firepit has - Now bigger fire interaction range to cook meat
[h2]Bug Fix[/h2]
Perma-Death trophy, achievement didn’t work – Fixed
Skill “Combat breath” didn’t work properly – Fixed
Skill “An ace up my sleeve” only worked from right side holster – Fixed
When Super conductor is activated, right hand magic was canceled – Fixed
Client players sometimes get fatal error when enter the final boss fight on PCVR – Fixed
Some of bow didn’t match the hand position – Fixed
Some of skills damage stacked up wrong and made too much damage – Fixed
Last boss didn’t give player reward sometimes – Fixed
Can grab many arrows during the multiplay - Fixed
Bat SFX plays even after the bat is dead – Fixed
SFX volume setting being reset after using portal – Fixed
Wrong position for waist holder when it is moved to shoulder – Fixed
Unique whetstone could make Legendary Items was a bug – Fixed
Meat could have be duplicated again with Quick-slot – Fixed
Client players could have abused Plasma coil with stopping between obstacles – Fixed
Sometimes any bosses stuck into wall – Fixed
Many typos – Fixed