New patch arrived. Good News! Legendary Tales is #1 Top selling on PSVR2 market

Legendary Tales

Legendary tales is a VR Action roleplaying game with up to 4 player co-op. Collect items, enhance your abilities and fight your way through an ever changing dungeon to make your own Legendary Tales.

[previewyoutube=wpmrTbW_mbw;full][/previewyoutube] Dawn of History Hello, Legendary Tales Fans Already It has been a month since Legendary Tales Official release. I feel time flies really fast. After release there were many bugs and suggestions from gamers and we were super busy, But it seems like we have done very well done. I mean after this patch list, bug list, we see things are calming down. I believe we could have done all this really fast and accurately. I appreciate all of you. [img]{STEAM_CLAN_IMAGE}/39366036/58517acceb58277d9ab3dc46fcf37b76731f5285.png[/img] Also, I want to share the news that Legendary Tales is now officially announced #1 selling game on PSVR2 in launch month (March-2024). I was worrying about price tag before the launch but guess it was not necessary to worry, based on what we see, market accepted price tag and I hope it worth the price for you. Anyway I really appreciate all of VR game fans. We all made this together. You are a one of us, who made this great history. At same time, I still believe there are people who want to play our game, but hesitating to buy Legendary Tales because of Language barriers. So, we currently are focusing on Language support first. I hope we can deliver all Languages at same time for people from all of the world. Hang on tight! And I wish more language support helps our Legendary Tales fans too. There is a small news, me(BJ) and one of dev, will visit GDC 2024, Mon to Fri whole week. We want to see the world, how gaming industry is spinning around. We want to expand our eye-sight by seeing things. But at same time there is nothing to do much in GDC for us since we are just visiting. So, if anyone who visit GDC as a gamer, Dev, let me know. Maybe we can have fun time :D I have made GDC-Talk channel in our official Discord (Here : https://discord.gg/urbanwolfgames) Let me know on the channel if you visit GDC. Also I am going to text there during the GDC where I am. I wish we can push another Patch next week, (it seems now we have weekly patch culture, Is there any other games do this too? ) But if its not, please don’t be upset. Let’s celebrate together! We, you and us, made our own Legendary Tales on VR market! I love you all! Warm regards, BJ -Patch note- [h3]Accessibilities[/h3] [list] [*] We have changed HTC Vive Right Controller Inputs based on user feedback [*] Dash – Trackpad : Up, Press Quickly [*] Open-Menu - Trackpad : Up, Press Long [*] Quick item inventory input - Trackpad : Down, Press Quickly [*] Sit/Stand - Trackpad : Down, Press Long [/list] [h3]Added/Changed features based on Feedbacks[/h3] [list] [*] Collision size of water pail in the town is reduced. [*] Ingot respawn place have been changed more close to player. [*] Some of VFX brightness have been reduced. [/list] [h3]Game Balance[/h3] [list] [*] Close Parrying Skill : Time limit changed 0.3 sec -> 0.7 sec [*] We found Close Parrying Skill Condition explanation was not clear, So we have been changed to : [*] Parry within 0.7 Sec of Taking Damage. [*] (Note: Also, we have found that text health recovery explanation is not clear, This will be patched next time with rework the this skill. Currently it works this way : you recover HP based on damage you are taken. You get 100 Damage and Close parry will recover Max-out 75 HP based on your Vit) [/list] [h3]Bug Fix[/h3] [list] [*] During the multiplay, Client player could duplicate items via Sort system – Fixed [*] Put Item directly into Decomposer feature is now entirely removed. Player now only can put items via UI. [*] (Note : We found people throw items around in the town and see Items disappearing suddenly and never know why. Especially it happened with Legendary Axe : Iron Slicer many times.) [*] Frigid blast increased elemental Resists, It was entirely our fault bugged – Fixed [*] Holding Goblin Servant by hand made Goblin Servant floating in the air – Fixed [*] Goblin Shaman didn’t stay own place when player attack Goblin Shaman from out-side and Goblin Shaman never return to the place – Fixed [*] Player could get into Cursed totem – Fixed [/list]