A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
Hi everyone!
This month, I have been working on the full-screen battle animation function. The related code has been almost completed, and next month I will produce the first batch of related art resources. This will be a long task.
In this blog, let me introduce the new feature I just added this month: the Catch system.
In Chaos Front, our mercenary corps can catch enemy arms in battle. Except for ships and ACE pilots' customized arms, most enemy arms can be caught and added to our arsenal. They can be sold or let our pilots drive them to fight. This system will bring some trouble to the economic system, but I know many players will like it! The difficulties of balance design can be solved later.
[img]{STEAM_CLAN_IMAGE}/44899838/cba9729b4cda7fcb73a9428ef8ea97d71d1992ec.png[/img]
As shown in the picture above, when our ships are close to enemy groups, we can select the command Catch from the command list.
Here we need to introduce the concept of Chaos first. When a pilot's morale is 0, they will continue to be in chaos. The ambush of the submarines will make the enemy fall into chaos immediately, and many character skills can also cause the enemy to be in chaos. Units in chaos will have a white flag sign on the upper right of the chess piece, and they cannot perform any actions.
[img]{STEAM_CLAN_IMAGE}/44899838/0a33039d981843e1fb8f3a0132b6b00feb3de5fd.png[/img]
When the pilot of enemy arms is in chaos, our ships have a certain probability of catching it. The lower the morale, the higher the catching rate. If our captain has the talent of Pirate Captain, or our mercenary corps has the tradition of Space Pirates, the catching rate can be further improved.
It should be noted that ships cannot be caught, and although the enemy's ACE's customized arms can be caught, the arms will explode at the same time as being caught and cannot be obtained. In addition, once the catching fails, the enemy unit will wake up from the chaotic state and restore some morale.
That's all for today. Thank you for your patience and see you next month!
Han Zhiyu