A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
Hello everyone!
In this devlog, let me introduce the concept of "Combat mode" in Chaos Front.
On the battlefield, the enemy and our army fight as a chess game with multiple units. Each unit may be a single ship, a single large arms, or a squad of up to three small arms.
The arms in each squad are numbered 1, 2, or 3, and in close combat, both sides fight individually with #1 against #1, #2 against #2, and #3 against #3. If #2 or #3 has no opponent with the same number, they will attack the opposite #1.
As shown in the picture below, the three mecha of the Revolutionary Army launched close combat against the three mecha of our Lycurgus Corps. Revolutionary Army squad's arms #1, #2, and #3 shoot to attack our #1, #2, and #3 respectively. Our #1 melee back against enemy #1, our #2 shoot back against enemy #2, and our #3 is dodging. In addition, our #1 uses the skill Heavy Blow to increase damage and our #2 uses the skill Effort to gain more exp.
[img]{STEAM_CLAN_IMAGE}/44899838/cdea16486057907bd46cb4c58c3834cce30cc344.png[/img]
All our units can choose available actions and skills during combat.
Below is a Revolutionary Army ship range attack our squad, and unlike close combat, it is impossible to return fire against enemy range attack. However, it is still possible to use power shields or dodge it.
[img]{STEAM_CLAN_IMAGE}/44899838/29dc9a32e502d986e2e2493a4e4b6339aef4ffe9.png[/img]
The picture below shows our impactor ramming an enemy mecha squad.
[img]{STEAM_CLAN_IMAGE}/44899838/3d8f6f529b09c1eb292265260176111cbd31c093.png[/img]
Notice that a red indicator appears underneath the enemy ship in front of the enemy mecha squad being rammed. When the enemy mecha Squad is knocked back, it will collide with the enemy ship, dealing additional damage to them. This is the special ability of the ram weapons. Assuming that the ramming takes place at the edge of the map, it can drive the enemy right off the battlefield.
[img]{STEAM_CLAN_IMAGE}/44899838/5968dcfd7c195d68f37f78f8e2224de0fc079a7d.png[/img]
In addition to the close combat, range bombard, and ramming mentioned above, there are several other combat modes, including space mines and psychic weapons. Let's experience and study them in the future game.
That's all for this devlog. Let's talk more next month!
Han Zhiyu