CHAOS FRONT announced!

Chaos Front

A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.

Hello, my friends! After a year of preparation (which has been delayed for too long), I can finally share with you the information about my new work CHAOS FRONT. Perhaps some players know that in the initial planning, I had planned to place the game stage on a planet and its orbit, let mecha engage in battles on the land, ocean, ice field, desert, and space, create cut-screen combat animations, and replace mecha components. However, after several months of trying, I found it difficult for me to solve the problem of artistic expression. When a mecha needs to fly in the air, walk on the ground, and swim in the sea, with one side on the ground and the other in the sky or ocean, there should be differences in the shooting and moving show of both sides. This means that a massive amount of artwork is needed to ensure visual correction. As an indie developer, my ability lies in creating interesting gameplay, rather than making tons of art as a big company. I can only painfully abandon this plan. The new design direction of CHAOS FRONT is more interesting than the initial plan. We are no longer playing the role of a faction like in Chaos Galaxy. Instead, we play a mercenary corps in a war-torn galaxy, set in the dark era after the downfall of the Solar Union 1000 years ago before Chaos Galaxy. In this game, our mercenary corps can travel on spaceships in a space sector that has nearly twenty planets, recruiting various characters, including captains, pilots, and even psychics. We can purchase ships, mecha, artillery, fighters, and even titans. Although it is not possible to freely change weapons for units as originally envisioned, most units can be made a modification that includes changes in their appearance and abilities. We can complete mercenary missions to earn gold and reputation and join a faction to take part in battles. With the strengthening of your mercenary corps and changes in the battlefront, there will ultimately be multiple different game endings. Most importantly, the new game will feature meticulously crafted cutscreen combat animations! Now let's talk about the development schedule. I hope to take October 2024 as a milestone, when we will be able to see game videos and play the game demo. The release date is in the spring of 2025, and I will try my best to complete it as early as possible. Hope you can add this game to your wishlist, and I will publish development logs every month. Let's keep in touch! Han Zhiyu