Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
Hey there everybody!
Christmas is right around the corner, and before leaving for break, we wanted to give the gift of a Blade Symphony update! Much has happened since Patch 3, and we’re still working hard with the community to fix problems, and improve where we can. As a result, Patch 4 contains lots of great bug fixes, re-skinned items, and lots of behind-the-scenes changes.
So Happy Holidays to you and your family, and we hope that you enjoy the rest of your year!
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[h1][b]Changelog since Patch 3[/b][/h1]
[h1]Changes:[/h1]
[list]
[*] Added custom sounds to Dyssonance, Minecraftian Minuet, Tone Death, Serrated Serenade, and Jade Octave.
[*] Added a difficulty setting to the Bot setup menu when fighting an AI Opponent.
[*] The killing blow slowdown effect is back! The last hit on an enemy will slow down time, and now has proper sound and animation fixes.
[*] Added Conical Contata, Lionsflame Lament and Pentatonic Phase blades to the game.
[*] Cardboard Tube is an unlockable item again, those who have bought it previously will receive the Conical Cantata automatically.
[*] Flame Song is an unlockable item again, those who have bought it previously will receive the Lionsflame Lament automatically.
[*] Resonant Phase is an unlockable item again, those who have bought it previously will receive the Pentatonic Phase automatically.
[*] Added five unlockable emblems for each character, visible on the Customization Screen and during the start of a match.
[*] Merged in Valve’s Panorama system from Counter-Strike: Global Offensive and DotA 2, replacing VGUI, so that UI changes are easier in the future.
[*] Modified how experience is gained, resulting in more reasonable leveling.
[*] Merged in a new sound-mixer from Counter-Strike: Global Offensive to improve the overall audio experience.
[*] Added a Physically Based Rendering shader, used for the new Conical Cantata, Lionsflame Lament and Pentatonic Phase.
[*] Modified lighting on Customization Screen and items with reflections for better aesthetic.
[*] Added the various community translators to the game’s credits.
[/list]
[h1]Bug Fixes:[/h1]
[list]
[*] Fixed a crash caused by pressing Alt+Tab.
[*] Fixed a crash caused by checking a player’s stats during a match.
[*] Fixed crash when hosting a match with bots with less slots than bots available.
[*] Fixed lag compensation not being performed correctly for grabs.
[*] Fixed announcer sounds having a low volume.
[*] Fixed players being able to skip other players already waiting in queue to fight.
[*] Fixed players not being able to call vote non-Control Point maps.
[*] Fixed maps not changing when the time limit reaches 0.
[*] Fixed shurikens flying straight up into the air, based on tracking players in other arenas.
[*] Fixed corpses from other matches in the same arena, appearing in the wrong match.
[*] Fixed some improper text within various Settings menus.
[*] Fixed players not being able to change a bot’s weapon within an AI Opponent fight.
[*] Fixed issues causing audio to crackle at various times.
[*] Optimized multiple references regarding console variable references, dramatically increasing performance.
[*] Fixed cartoon-like outlining appearing for players on MacOS and Linux.
[*] Fixed the ShapeShifter achievement being impossible to achieve.
[*] Fixed various localization strings appearing incorrect.
[*] Fixed default button not being clickable in options.
[*] Fixed walls and tiles flashing bright and having a pink checkerboard-coloured pattern in practice_box and ffa_community.
[*] Fixed lightmapped models having incorrect UV in them.
[/list]
We hope that you guys will have a lot of fun with our fixes this update. If you want to get involved with our community join our [url=http://discord.gg/punyhuman]Discord![/url]