Free To Play Patch 5, optimize everything!

Blade Symphony

Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.

[img]{STEAM_CLAN_IMAGE}/4458819/1ff72262e381b7318869847bc85121358ce23b86.jpg[/img] [h1]Blade Symphony Free To Play Patch 5[/h1] Over the last few weeks, we have been internally testing a number of methods to better optimize Blade Symphony. After all, having fluid swordplay is important. Thankfully, since the [url=https://steamcommunity.com/games/bladesymphony/announcements/detail/5440887195832993994]last update[/url], there have been very few crashes. The team thought it was important to spend some time reducing the amount of times players will receive "hitches" in-game, or finding ways to reduce filesize. The result is Free To Play Patch 5! This should allow us to keep going with more patches, and more changes soon. Keep an eye out, and thanks for supporting [url=https://punyhuman.com/crowdfund/blade-symphony]continued Blade Symphony development[/url]! Join [url=https://discord.gg/punyhuman]our Discord[/url] and be sure to check out our [url=https://tracker.punyhuman.com]Bug Tracker[/url], if you would like to assist with development! [h1]Changelog[/h1] [b]Changes[/b] [list] [*] Disabled vscript, which should fix certain instabilities and provide a small performance boost. [*] The Hammer editor no longer plays a MIDI tune every time it is started. [*] Various under the hood changes. [/list] [b]Optimizations[/b] [list] [*] Fixed numerous material problems that created a lot of unnecessary warnings in the game console. [*] Fixed textures and materials being completely reloaded upon map change, which should improve load times. [*] Fixed several slow debugging features being enabled for release builds. [*] Enabled general optimizations for several modules that previously had them disabled. [*] Enabled an optimization to reduce the size of game binaries. [*] Dedicated servers now use a multi-threaded logging system. [/list] [b]Bug Fixes:[/b] [list] [*] Fixed character inverse-kinematics (IK) not being reset when changing stances. [*] Fixed player avatars displaying white in the duel scoreboard. [*] Fixed the courtyard center in Monastery using the wrong texture. [*] Fixed a crash caused by vscript when unloading a map. [*] Fixed a minor technical oversight in the physically-based rendering shader. [/list]