Free To Play Patch 4, stability madness!

Blade Symphony

Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.

[img]{STEAM_CLAN_IMAGE}/4458819/1ff72262e381b7318869847bc85121358ce23b86.jpg[/img] [h1]Blade Symphony Free To Play Patch 4[/h1] Since November of last year, the team took a careful and extensive look at Blade Symphony's codebase to fix lots of difficult bugs, but most importantly, fix EVERY crash we could find! Many of the crashes you may have been experiencing were due to memory issues in the game. So, our awesome new programmer Josh "Slartibarty" Dowell was able to refactor a big portion of the code to be more efficient. It's quite the difference! In addition, we're replacing our custom asset streaming with the CS:GO asset streaming, which we're very confident with so far. If you don't see it working, it's because it's off by default (for now.) You can change the setting in your graphics options. We're hot on the tail of LOTS more changes. As long as the community is continuing to [url=https://punyhuman.com/crowdfund/blade-symphony]crowdfund our efforts[/url] to provide a free, and fun tactical sword fighting experience, we'll keep updating. Look for our next update in just a few weeks! Join [url=https://discord.gg/punyhuman]our Discord[/url] and be sure to check out our [url=https://tracker.punyhuman.com]Bug Tracker[/url], if you would like to assist with development! [h1]Changelog[/h1] [b]Changes[/b] [list] [*] Enabled texture streaming for Windows, Mac and Linux from the Graphics Menu. This texture streaming, pulled from CS:GO, replaces our custom texture-streaming implementation. [*] Added support for running multiple instances of the game on a single machine via the “-multirun” parameter. [/list] [b]Optimizations[/b] [list] [*] Updated the Steam Networking implementation, resulting in better network performance and security. [/list] [b]Bug Fixes:[/b] [list] [*] Fixed a large number of crashes due to memory corruption. [*] Fixed a crash that occurred when the training menu was opened. [*] Fixed a crash caused by building hash tables for VPK files that have no data. [*] Fixed a crash due to not finding a valid animation model sequence. [*] Fixed a crash caused by accessing out-of-bounds model data. [*] Fixed the player’s volume setting for background music not persisting after game exit. (#[url=https://tracker.punyhuman.com/issues/7195]7195[/url]) [*] Fixed a camera flicker occurring for dead players that are viewing through a ragdoll body. (#[url=https://tracker.punyhuman.com/issues/7248]7248[/url]) [*] Fixed a massive amount of console warning messages due to missing impact particles. [*] Fixed a localization error that was displayed during the Katana portion of the Tutorial (#[url=https://tracker.punyhuman.com/issues/7251]7251[/url]) [/list]