Discount and improvements galore, now in Patch 5!

Blade Symphony

Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.

Check out an [url=https://store.steampowered.com/app/356790/Galacide/]update for our latest game, Galacide[/url], too! Hopefully you’ve been enjoying the beginning of 2019, we know we have! Not long after Patch 4’s release, we got to work on addressing a lot of the issues that are out there. Patch 5 is a big step forward in getting Blade Symphony into great shape for the future. We’ve also made a lot of progress toward getting more user generated content into the game, and will be pushing lots of great items in Patch 6. [b]We're celebrating this release with a Steam discount on Blade Symphony, so tell your friends. Tomorrow at 10:00am US Pacific time, it's 40% for a limited time![/b] In addition, we’ve done a lot of listening and discussion with the community, and fully admit that there are issues with performance in Blade Symphony that we want to address. While it may run pretty well on a lot of modern computers, or even computers from 2 - 3 years ago, it’s not running as well as it did before we moved to a new version of the Source Engine. We went back and looked at the first time we had Blade Symphony running in this version of the engine, and found that it was like someone flipped a switch. For that reason, we are committing all of our available time and energy to ensuring that Patch 6 has a large number of optimizations and improvements to increase framerate, reduce load times and stuttering. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4458819/ff80c36e95bac2f670eeaf86e3bb277f7d378ffd.png[/img] [h1][b]Changelog since Patch 4[/b][/h1] [h1]Changes[/h1] [list] [*]Added Barcarolle Ballad to the game. Returning players might recognize it as Hydraphobia, a sword created by community member Zaelux. [*]We changed the way colors work so that all characters receive the same colors as they level up. The colors have more “pop” and make unlocking acolor picker much more exciting! [*]Added names for the colors to identify them in Steam inventories [*]Added new Vanguard charge animations in Patch 4, but we left it out of the changelog. These are ongoing, and right now look like modifications of Pure’s. More work is coming! [*]Added a Queue / Unqueue button to the tab menu in duel mode. [*]Added the following tracer and script changes courtesy of Sader and Niki [*]Classic Style [list] [*]Swapped Vanguard’s Fast Left Tier 2 with Tier 3’s animation [*]Swapped Vanguard’s Fast Left Tier 2 with Tier 3’s animation [*]Reduced Vanguard’s Balanced String 1 Tier 1 locktime from 0.7 to 0.65 [*]Reduced Vanguard’s Balanced String 1 Tier 1 damage from 22 to 20 [*]Reduced Vanguard’s Balanced String 1 Tier 2 locktime from 0.8 to 0.77 [*]Increased Vanguard’s Balanced String 1 Tier 2 damage from 22 to 24 [*]Reduced Vanguard’s Balanced String 1 Tier 3 locktime from 1.07 to 0.65 [*]Increased Vanguard’s Balanced String 1 Tier 3 damage from 28 to 34 [*]Reduced Vanguard’s Balanced String 2 Tier 2 locktime from 0.9 to 0.8 [*]Increased Vanguard’s Balanced String 2 Tier 2 damage from 22 to 26 [*]Reduced Vanguard’s Balanced String 2 Tier 3 locktime from 1.5 to 0.85 [*]Reduced Vanguard’s Balanced String 3 Tier 2 locktime from 0.8 to 0.75 [*]Increased Vanguard’s Balanced String 3 Tier 2 damage from 23 to 26 [*]Reduced Vanguard’s Balanced String 3 Tier 3 locktime from 1.2 to 1.1 [*]Increased Vanguard’s Balanced String 3 Tier 3 damage from 32 to 38 [*]Reduced Vanguard’s Balanced String 4 Tier 2 locktime from 1.0 to 0.9 [*]Increased Vanguard’s Balanced String 4 Tier 3 locktime from 0.9 to 1.55 [*]Reduced Vanguard’s Balanced Left Tier 2 locktime from 0.85 to 0.8 [*]Reduced Vanguard’s Balanced Right Tier 2 locktime from 0.9 to 0.75 [*]Reduced Vanguard’s Heavy String 1 Tier 1 locktime from 1.35 to 1.28 [*]Reduced Vanguard’s Heavy String 1 Tier 2 locktime from 1.2 to 0.7 [*]Reduced Vanguard’s Heavy String 1 Tier 3 locktime from 1.3 to 0.85 [*]Reduced Vanguard’s Heavy Left Tier 1 locktime from 0.85 to 0.82 [*]Reduced Vanguard’s Heavy Left Tier 2 locktime from 0.95 to 0.93 [*]Reduced Vanguard’s Heavy Left Tier 3 locktime from 1.0 to 0.97 [/list] [*]Classic Style and Arcade Style [list] [*]Increased tracer uptime of Ryoku’s Heavy String 1 Left Tier 1 [*]Increased tracer uptime of Ryoku’s Balanced String 1 Tier 2 [*]Increased tracer uptime of Ryoku’s Balanced String 2 Tier 1 [/list] [*]Translations: [list] [*][url=http://blade-symphony.com/translations]If you’d like to help us translate Blade Symphony, find out how here[/url]! [*]Added partial Chinese Simplified, Chinese Traditional, Czech, Danish, Icelandic, Norwegian Bokmal, Brazilian Portuguese, Romanian and Turkish translations [*]Updated German and Hungarian translations [/list] [/list] [h1]Fixes[/h1] [list] [*]Fixed queue order in matches so that players are not being skipped when they are queued to duel. [*]Fixed 2 vs. 2 and 2 vs. 1 duels not respecting the friendly fire setting [*]Fixed 2 vs. 2 and 2 vs. 1 duels playing the final blow slowdown [*]Fixed players receiving duplicates of certain colors [*]Fixed players not being able to unlock attachments [*]Fixed server time limit not accurately representing the time remaining [*]Fixed maps not changing on a server after the server time limit reaches 0 [*]Fixed user settings not persisting after a duel has been completed. [*]Fixed bloom making it difficult to see swords or characters on the Customization Screen [*]Fixed equipped emblems not resetting when changing characters [*]Fixed players being put into the match they were viewing, instead of the match they selected to join [*]Fixed the Honorable Steam Achievement not saving progress toward unlocking [*]Fixed player level being cut off on the customization screen [*]Fixed Server Details screen not accurately showing player information [*]Fixed portions of Docks so that the player cannot get outside of the bounds of the map [*]Fixed Pure having two unlockable color pickers, and only having four unlockable colors [*]Fixed Judgement’s character portrait missing in the Summary Screen [*]Fixed misalignments when unlocking a new level in the SummaryScreen [*]Fixed a bug where players style choices were being reset after aduel in FFA mode. [/list]