NetherWorld Devblog #7

NetherWorld

A weird jellyfish handles marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.

[h3][i][b]Hey Netherholics![/b][/i][/h3] All good? How was your sweaty vacation? If you feel a [i]gentle breeze[/i] in the back of your necks, enjoy: [i]IT'S US BLOWING YOU COOL NEWS![/i][b]*[/b] [b]*[/b](if you feel it twice, it's not us. Get the hell outta there.) [h3][i][b]LET’S SEE WHAT WE GOT![/b][/i][/h3] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]1)[/b] IndieDevDay 2022[/h1] For the first time in centuries, we’re glad to announce [b]we’ll have a physical stand in the [url=https://www.indiedevday.es/en/]IndieDevDay 2022[/url] event on October 29 & 30![/b] For those who didn’t know about it, [b]IDD[/b] is an [b]indie game development event[/b] held in Barcelona (Spain). This 5th edition is sponsored by the publisher Devolver Digital, and will have [b]tons of meetups, workshops, conferences, indie game stands and more![/b] [img]https://i.imgur.com/p8nOyv9.jpg[/img] [i]You'll be able to meet us, kick us and also play the improved boss beta our Kickstarter backers tested! (1/3 actions may not be possible)[/i] If you’re in Barcelona during these days, [b]feel free to come by![/b] (Entrance is literally [i][b]free[/b][/i]). [i][b]**[/b]In case you are a horrible person who lives abroad and don’t want to spend a fortune in transport (how dare you!), no worries: [b]we’ll have a virtual stand in the event website too![/b][/i] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]2)[/b] New Footage and Materials[/h1] Having this event in mind, [b]we’ve worked hard to prepare and update every footage and material[/b] we can to show the game as it looks now. That means: [list] [*] [b]New trailer[/b] [*] [b]Website content update[/b] [*] [b]Steam page content update[/b] [/list] We’ll reveal everything once the event date is closer. [b]CAN'T WAIT FOR YOU TO SEE IT![/b] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]3)[/b] Development Progress[/h1] Besides the event preparation, [b]NetherWorld’s development has continued flowing[/b] like a summer day sweat dripping down our armpits: [h2]3.1) More Bosses![/h2] [b]Bosses #7 and #8 are fully playable[/b], but there’s still work to do regarding to final animations. [list] [*] [b]Boss #7[/b] will include a puzzle-solving mechanic and a unique weapon. Here’s how the scenario will look like! [i][WIP][/i] [/list] [img]https://i.imgur.com/CV9Rybh.png[/img] [list] [*] [b]Boss #8[/b] is a nearly [b]total rework and improvement of the Abbess[/b] we showed in the [url=https://www.kickstarter.com/projects/1522665641/netherworld-drugs-sex-and-pixels-adventure-game?ref=417359&token=7f9332a2]original Kickstarter campaign[/url]. That includes [b]explosive fetuses and tons of blood[/b], of course. [/list] We’ll show you more once we have the final assets! [h2]3.2) More Buildings![/h2] The [b]Gas City of Gazhova[/b] has several important structures, including the [b]Old Church[/b]. We’ve finally finished its exterior, and [b]this is how its top wormlight looks like! [/b] [video]https://i.imgur.com/Bs8pZRA.mp4[/video] [i]Wanna see the rest of it? [b]Wait for the trailer! ;)[/b][/i] [h2]3.3) More Particles![/h2] Travelling to a toxic city like Gazhova means [b]there’s deadly gas everywhere[/b], so [b]we’ve been testing different gas particles[/b] to set the mood. [img]https://i.imgur.com/NwDL6ZJ.png[/img] [i]Don’t forget the gas mask in the city![/i] We’ve also added [b]dust and snow particles[/b] to the desert and snow scenarios: [video]https://i.imgur.com/Jt8DNft.mp4[/video] [video]https://i.imgur.com/6F3GuK2.mp4[/video] [h2]3.4) More Fixing![/h2] Preparing new materials for October’s IndieDevDay hasn’t stopped us from the usual game development. That involved [b]fixing and improving stuff like:[/b] [list] [*] [b]Tick Joe minigame minor bugs[/b] [*] [b]Zoom system for specific locations and cinematics:[/b] We managed to avoid pixel deformations due to resolution, zoom scale, pixel perfect grid or others. [img]https://i.imgur.com/mLJwiwj.png[/img] [i]For some, the solution was to stop applying interpolation based on screen size. For others, changing the bulb.[/i] [*] [b]Alcohol (and/or other) effects for every drink[/b] depending on type and number. Food effects too! [*] [b]Buying system design implementation.[/b] [*] [b]Excessive slippery terrains:[/b] Medoo is clumsy, but not THAT clumsy. [*] [b]New Autonomous Bird behavior system:[/b] Footage soon! [*] [b]Controls changes:[/b] “Draw weapon” and “Change selection from multiple objects” keys are separate now. [*] [b]“Conditional Equipped Object” system standardization:[/b] Depending on the hat or/and mask you’re wearing -or the object you have in the inventory-, you’ll be able to start or complete missions. Even getting into exclusive places! [*] [b]Strange bug in your Steam account:[/b] That caused not having NetherWorld in your wishlist, but you can fix it easily by clicking the following awesome button! [/list] https://store.steampowered.com/app/672420 [img]https://i.imgur.com/KDxMKDw.png[/img] [h3][i][b]Aaaaand that's it for now! How was it?[/b][/i][/h3] If you have any questions or insults, please comment below or send us a mail to [url=mailto:info@netherworldgame.com]info@netherworldgame.com[/url]. [u][b]Thanks so much for your support and see you in the next devblog... or event! :)[/b][/u] [b][i]Hungry Pixel team[/i][/b]