A weird jellyfish handles marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.
[h3][i][b]Hey Netherholics![/b][/i][/h3]
We’re back from the hot season almost melt but with tons of great news too, so less [i]BLAH BLAH[/i] and more [i][b]LET’S GO!![/b][/i]
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h1][b]1)[/b] IndieDevDay 2023[/h1]
[img]https://i.imgur.com/MJ2fdIN.jpg[/img]
As you may remember from last year, [b][url=https://www.indiedevday.es/en/]IDD[/url] is one of the most important indie game development events in Spain[/b], and last weekend we had the honor to repeat our attendance… [b]physical stand included![/b]
[img]https://i.imgur.com/w8VTUs6.png[/img]
We're dead, but also super happy about all the positive feedback about the game. [u][b]Thanks so much to everyone who visited our stand, organization, publishers and all the wonderful devs we met! [/b][/u]
For those who couldn't come, here's a [b]quick IDD23's recap![/b]
[video]https://i.imgur.com/APYCd6E.mp4[/video]
[i]We were selling exclusive “drunk Medoo” keychains too! Want one? ( ͡° ͜ʖ ͡°) [/i]
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h1][b]2)[/b] Demoing (is that even a thing?)[/h1]
Having a stand at such big event meant preaching how good was being puked by a giant Worm God while watching visitors being kicked by bosses, [b]but also meeting cool publishers[/b] that could be interested in the game.
That’s why during the last month we’ve been working on two demos: a stand-visitor one (with bosses and Tick Joe's minigame), and a publisher one (with story content too).
You guys seemed to enjoy (and suffer) the public demo!
[img]https://i.imgur.com/TUT1gGF.png[/img]
Besides discovering new minor bugs in the bosses, we also noted down all your feedback. Inputs like [b]increasing Medoo's visibility in dark scenarios[/b] and [b]improving the "You need to reload, dude" visual feedback[/b] will be fixed for the final game for sure. Thank you!
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h1][b]3)[/b] Scenarios[/h1]
There’s a lot to tell but unfortunately less to show (because spoilers). However, here’s everything [b][url=https://www.artstation.com/alefarfer]Alex[/url][/b] has been working on these months!
[list]
[*] [b]Pinksburg building interiors:[/b] Two-level club, crappy bar.
[*] [b]Pinksburg Church final assets[/b], including:
>> A [b]medium scenario with 5 rooms[/b] to explore.
[img]https://i.imgur.com/PCZHOKT.png[/img]
[i]A tiny part of Pinksburg Church main hall! (WIP)[/i]
>> [b]+20 NPC designs[/b], and even a [b]new secondary character![/b] (more info soon)
[*] [b]Final scenario:[/b] First designs and basic assets placement.
[*] [b]New characters HD portrait designs.[/b]
[/list]
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h1][b]4)[/b] OST / SFX[/h1]
As mentioned in the [b][url=https://store.steampowered.com/news/app/672420/view/3680049398354303498]last update[/url][/b], our favorite music duo [b][url=https://www.roguesonics.com/]Rogue Sonics[/url][/b] recently sent us [b]brand new sfx for one of the fights people had the chance to try playing the demo at the event[/b], and also a [b]couple of tracks[/b] related to NetherWorld’s capital: [b]Pinksburg and Boss #9[/b]. Aaargh can’t wait for you to listen to them!!
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h1][b]5)[/b] Story[/h1]
[h2]5.1) Script[/h2]
[b]First draft of the whole script is at 96% now![/b] Luckily, our script integration system allows us to keep creating cinematics regardless the scene has final dialogues or not, so it’s great for avoiding bottlenecks.
[h2]5.2) 2nd half progress[/h2]
[b]With the 60% of the game fully playable and with no critical bugs[/b], our awesome programmer Dan is going at full throttle with the cinematics of the remaining 40%. [b]Our main goal is to have them ready + a fully playable beta version of NetherWorld for Christmas aprox.[/b]
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h1][b]6)[/b] Other improvements:[/h1]
[list]
[*] [b]Bosses:[/b] Xavi polished #6 & #9 for the demos, as well as making progresses with the Final Boss.
[*] [b]General performance optimization[/b] (triggers, AudioPlayer), especially for [b]Nintendo Switch[/b]. And yes: [b]we've been running the game in both dock and portable modes![/b]
[video]https://i.imgur.com/gXymf5a.mp4[/video]
[i]NetherWorld looks great on portable...[/i]
[img]https://i.imgur.com/mfkbRMU.jpg[/img]
[i]...and on Switch dock too![/i]
[*] [b]Polishing minor bugs[/b] on implemented systems, like:
>> [i][b]Interactable objects[/b][/i]
>> [i][b]Combat cinematics[/b][/i] (No shooting while talking, Medoo!)
>> [i][b]Inventory UI[/b][/i]
Now you can read item names without going blind!
[img]https://i.imgur.com/QqNRb7u.png[/img]
[*] [b]Cute new detail:[/b]
Every time Medoo dies, the weapon he’s holding will fall off (yes, we love highlighting drama).
[video]https://i.imgur.com/ao8USox.mp4[/video]
[*] [b]We also programmed Fisherman’s fishing rod![/b]
So he can fish… anything we want! (probably everything but fish)
[video]https://i.imgur.com/P7TNFyI.mp4[/video]
[*] [b]Made some internal tweaks to sex minigame too. [/b]
Now it better adapts to Medoo’s plot situation (not gonna elaborate on that).
[/list]
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h1][b]7)[/b] Crowdfunding awaited reward[/h1]
In case you didn't know, one of our Kickstarter rewards for "Dark Soul" tier backers and above was called [b]“You as NPC”[/b].
Well, the time has come: In the following weeks, we'll send them a form so they can help us creating their own NPCs for the game!
[b]Not a "Dark Soul" backer?[/b] Don't worry, we know you have a dark soul anyway, so you can help us too...
[h3][b][i]...adding NetherWorld to your Wishlist and joining this crazy journey![/i][/b][/h3]
https://store.steampowered.com/app/672420
[img]https://i.imgur.com/KDxMKDw.png[/img]
[h3][i][b]Aaaaand that's it for now! How was it?[/b][/i][/h3]
If you have any questions or insults, please comment below or send us a mail to [url=mailto:info@netherworldgame.com]info@netherworldgame.com[/url].
[u][b]Thanks so much for your support and see you in the next devblog... Or event! ;)[/b][/u]
[b][i]Hungry Pixel team[/i][/b]