NetherWorld Devblog #11

NetherWorld

A weird jellyfish handles marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.

[h3][i][b]Hey Netherholics![/b][/i][/h3] We’re back from the hot season almost melt but with tons of great news too, so less [i]BLAH BLAH[/i] and more [i][b]LET’S GO!![/b][/i] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]1)[/b] IndieDevDay 2023[/h1] [img]https://i.imgur.com/MJ2fdIN.jpg[/img] As you may remember from last year, [b][url=https://www.indiedevday.es/en/]IDD[/url] is one of the most important indie game development events in Spain[/b], and last weekend we had the honor to repeat our attendance… [b]physical stand included![/b] [img]https://i.imgur.com/w8VTUs6.png[/img] We're dead, but also super happy about all the positive feedback about the game. [u][b]Thanks so much to everyone who visited our stand, organization, publishers and all the wonderful devs we met! [/b][/u] For those who couldn't come, here's a [b]quick IDD23's recap![/b] [video]https://i.imgur.com/APYCd6E.mp4[/video] [i]We were selling exclusive “drunk Medoo” keychains too! Want one? ( ͡° ͜ʖ ͡°) [/i] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]2)[/b] Demoing (is that even a thing?)[/h1] Having a stand at such big event meant preaching how good was being puked by a giant Worm God while watching visitors being kicked by bosses, [b]but also meeting cool publishers[/b] that could be interested in the game. That’s why during the last month we’ve been working on two demos: a stand-visitor one (with bosses and Tick Joe's minigame), and a publisher one (with story content too). You guys seemed to enjoy (and suffer) the public demo! [img]https://i.imgur.com/TUT1gGF.png[/img] Besides discovering new minor bugs in the bosses, we also noted down all your feedback. Inputs like [b]increasing Medoo's visibility in dark scenarios[/b] and [b]improving the "You need to reload, dude" visual feedback[/b] will be fixed for the final game for sure. Thank you! [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]3)[/b] Scenarios[/h1] There’s a lot to tell but unfortunately less to show (because spoilers). However, here’s everything [b][url=https://www.artstation.com/alefarfer]Alex[/url][/b] has been working on these months! [list] [*] [b]Pinksburg building interiors:[/b] Two-level club, crappy bar. [*] [b]Pinksburg Church final assets[/b], including: >> A [b]medium scenario with 5 rooms[/b] to explore. [img]https://i.imgur.com/PCZHOKT.png[/img] [i]A tiny part of Pinksburg Church main hall! (WIP)[/i] >> [b]+20 NPC designs[/b], and even a [b]new secondary character![/b] (more info soon) [*] [b]Final scenario:[/b] First designs and basic assets placement. [*] [b]New characters HD portrait designs.[/b] [/list] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]4)[/b] OST / SFX[/h1] As mentioned in the [b][url=https://store.steampowered.com/news/app/672420/view/3680049398354303498]last update[/url][/b], our favorite music duo [b][url=https://www.roguesonics.com/]Rogue Sonics[/url][/b] recently sent us [b]brand new sfx for one of the fights people had the chance to try playing the demo at the event[/b], and also a [b]couple of tracks[/b] related to NetherWorld’s capital: [b]Pinksburg and Boss #9[/b]. Aaargh can’t wait for you to listen to them!! [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]5)[/b] Story[/h1] [h2]5.1) Script[/h2] [b]First draft of the whole script is at 96% now![/b] Luckily, our script integration system allows us to keep creating cinematics regardless the scene has final dialogues or not, so it’s great for avoiding bottlenecks. [h2]5.2) 2nd half progress[/h2] [b]With the 60% of the game fully playable and with no critical bugs[/b], our awesome programmer Dan is going at full throttle with the cinematics of the remaining 40%. [b]Our main goal is to have them ready + a fully playable beta version of NetherWorld for Christmas aprox.[/b] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]6)[/b] Other improvements:[/h1] [list] [*] [b]Bosses:[/b] Xavi polished #6 & #9 for the demos, as well as making progresses with the Final Boss. [*] [b]General performance optimization[/b] (triggers, AudioPlayer), especially for [b]Nintendo Switch[/b]. And yes: [b]we've been running the game in both dock and portable modes![/b] [video]https://i.imgur.com/gXymf5a.mp4[/video] [i]NetherWorld looks great on portable...[/i] [img]https://i.imgur.com/mfkbRMU.jpg[/img] [i]...and on Switch dock too![/i] [*] [b]Polishing minor bugs[/b] on implemented systems, like: >> [i][b]Interactable objects[/b][/i] >> [i][b]Combat cinematics[/b][/i] (No shooting while talking, Medoo!) >> [i][b]Inventory UI[/b][/i] Now you can read item names without going blind! [img]https://i.imgur.com/QqNRb7u.png[/img] [*] [b]Cute new detail:[/b] Every time Medoo dies, the weapon he’s holding will fall off (yes, we love highlighting drama). [video]https://i.imgur.com/ao8USox.mp4[/video] [*] [b]We also programmed Fisherman’s fishing rod![/b] So he can fish… anything we want! (probably everything but fish) [video]https://i.imgur.com/P7TNFyI.mp4[/video] [*] [b]Made some internal tweaks to sex minigame too. [/b] Now it better adapts to Medoo’s plot situation (not gonna elaborate on that). [/list] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]7)[/b] Crowdfunding awaited reward[/h1] In case you didn't know, one of our Kickstarter rewards for "Dark Soul" tier backers and above was called [b]“You as NPC”[/b]. Well, the time has come: In the following weeks, we'll send them a form so they can help us creating their own NPCs for the game! [b]Not a "Dark Soul" backer?[/b] Don't worry, we know you have a dark soul anyway, so you can help us too... [h3][b][i]...adding NetherWorld to your Wishlist and joining this crazy journey![/i][/b][/h3] https://store.steampowered.com/app/672420 [img]https://i.imgur.com/KDxMKDw.png[/img] [h3][i][b]Aaaaand that's it for now! How was it?[/b][/i][/h3] If you have any questions or insults, please comment below or send us a mail to [url=mailto:info@netherworldgame.com]info@netherworldgame.com[/url]. [u][b]Thanks so much for your support and see you in the next devblog... Or event! ;)[/b][/u] [b][i]Hungry Pixel team[/i][/b]