A weird jellyfish handles marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.
[h3][i][b]Hey Netherholics![/b][/i][/h3]
How was your week? Did you like our [url=https://steamcommunity.com/games/672420/announcements/detail/5262975441872295765]first update[/url]? Well, we’re glad to say that once you read this second one, [b]you’ll be totally catch up[/b] with the current NetherWorld development!
Today we’ll talk about [b]3 more scenarios[/b], the [b]teleport system[/b], a [b]new boss[/b], a [b]new minigame[/b] and more!
Shit wait, disclaimers coming...
[h3][b]WARNING:[/b][/h3]NetherWorld is still under development, and this is a recap. Most footage and information shown here may be outdated or may change in the future to guarantee the best quality and fun.
[h3][b]WARNING 2:[/b][/h3]GIF compression quality is worse than in-game real footage (sorry!).
[h3][b]WARNING 3:[/b][/h3] Keep reading... and ENJOY!
[img]https://i.imgur.com/huB4jgy.png[/img]
Enough introductory blah blah blah. [i][b]LET’S START![/b][/i]
[b][h2][u]SCENARIOS (II)[/u][/h2][/b]
[h3][b]1. Mordisco Desert[/b][/h3]
Just like Deumanville, [b]the desert scenario[/b] has experienced important changes during the development. Two of the main reasons were the color contrast problems and excess particles of its first design. Here’s how the new version looks:
[img]https://i.imgur.com/IV9RFMn.png[/img]
[i]"Why the fuck is this gif not moving...?"[/i]
The [b]inspiration[/b] for this scenario was clearly [b]Sergio Leone's spaghetti western movies[/b] ([i]"A Fistful of Dollars"[/i], [i]"For a Few Dollars More"[/i], [i]"The Good, the Bad and the Ugly"[/i]...). We're huge fans of them (especially Dan, our programmer), and we're deeply in love with their incredible OST composed by the ethernal [b]Ennio Morricone[/b] (R.I.P.).
Our amazing composers[b] Rogue Sonics have created an original soundtrack with these western vibes[/b] too. Can't wait for you to listen to it!
Mordisco Desert is also [b]one of the largest scenarios[/b], and includes different sub-scenarios you’ll be able to explore as well:
[h3][i][list]
[*]The Nachos Hideout
[/list][/i][/h3]
A western-inspired scenario is not complete without outlaws riding horses. But [b]who are they?[/b] Let’s dip into [b]The Nachos[/b]!
[img]https://i.imgur.com/tp5WGkm.gif[/img]
[i][b]Guacco[/b][/i], [i][b]Cheddy[/b][/i], [i][b]Ketch[/b][/i] and [i][b]Mayo[/b][/i] will be the first people you’ll find in Mordisco. Maybe they can help you coming back home…
[img]https://i.imgur.com/hANIXdS.gif[/img]
[i]This is why Cheddy goes on a cart.[/i]
Medoo will find them during his hangover walk through an infinite hot-as-hell desert. [b]What do you think about their hideout?[/b]
[img]https://i.imgur.com/QWg7mCI.png[/img]
You’ll be able to [b]explore the inside too[/b].
[img]https://i.imgur.com/xvxAZkp.gif[/img]
This place is special for us due to many reasons:
[list]
[*] It’s the first place you’ll discover important [b]NetherWorld lore[/b].
[*] It’s a moment to tell and listen to stories, to delve into each [b]character background[/b]… And to drink, obviously.
[*] We’ve put a lot of effort into the illumination and sfx to make the place feel [b]comfy and real[/b].
[/list]
[h3][i][list]
[*]Saloon
[/list][/i][/h3]
We're happy to introduce you one of the many NetherWorld bars to [b]play drinking minigames[/b], ordering stuff to get drunk alone or just talking to weird people.
It has evolved [b]from a squared 3D zenithal view to a 2D side-scrolling view[/b]. Why? Time and resources, basically… It was impossible to make all the bars following this design.
Bye, [b]Old Saloon[/b]:
[img]https://i.imgur.com/U4YgSzt.gif[/img]
Hi, [b]New Saloon[/b] (WIP):
[img]https://i.imgur.com/VD4ogMw.gif[/img]
And here’s how the Saloon looks like from outside:
[img]https://i.imgur.com/SYPgZ14.gif[/img]
[i]Hmmm… Something makes us suspect these guys are not from this town.[/i]
[h3][i][list]
[*]Sheriff Office
[/list][/i][/h3]
No description needed. Sooner or later, Medoo will end up there...
[img]https://i.imgur.com/Gvc5rLC.gif[/img]
...because [b][i]Sheriff Westwood[/i][/b], aka “The Fucking Law”, will make sure of that.
[img]https://i.imgur.com/oQT2KH9.gif[/img]
As you can see, [b]we changed his design[/b] to look more badass. After all, he's the bigwig of The Puke, Mordisco's biggest town.
[img]https://i.imgur.com/zK89tJl.gif[/img]
[h3][i][list]
[*]Ammoizing Gun shop
[/list][/i][/h3]
Besides [b]obtaining weapons through main story quests and as rewards[/b], you’ll be able to purchase new ones talking to the correct NPC.
[img]https://i.imgur.com/3gOIjpU.png[/img]
[i]“Howdy, stranger! Wanna get some shotguns?”[/i]
[h3][i][list]
[*]Wormpink Chapel
[/list][/i][/h3]
This old chapel was built long ago by [b][i]Wormy Olesva[/i][/b] to spread the word about Wormpink and the Great Abbess, and includes a cemetery inside. Oh, boy… [b]You’ll remember this place.[/b]
[img]https://i.imgur.com/KVLmIjx.gif[/img]
[i]Wormpink Chapel from outside.[/i]
[img]https://i.imgur.com/o1O9wBr.gif[/img]
[i]Wormy Olesva. [/i]
[h3][b]2. Fornus Forest[/b][/h3]
We wanted Fornus to be a [b]creepy[/b], [b]dark[/b] and [b]more mysterious version[/b] of a [i]"Princess Mononoke"[/i] forest. However, we had a handicap: Medoo was completely black, and although he'd have a torch to walk around there,[b] the scenario needed more illumination[/b].
So yeah, Fornus Forest hasn’t escaped from improvements neither (we’re still working on it tho).
[img]https://i.imgur.com/Vi1NtWt.gif[/img]
[i]Fornus Forest before / after some improvements.
[/i]
Not all the elements in the scenario are just decoration. Feeling down? [b]Get high with those purple mushrooms! [/b]
[img]https://i.imgur.com/D6rOZDg.gif[/img]
[b][h2][u]TELEPORT SYSTEM: Wormholes[/u][/h2][/b]
One of the main mechanics in the game is a fast way to travel between scenarios. Portals? Nah…
[img]https://i.imgur.com/hG7ZP0n.png[/img]
[img]https://i.imgur.com/DZSQ2Fz.png[/img]
[i]Wormpink and teleport worms first sketches.[/i]
Legend has it that [b]Wormpink[/b], the Life Puker, The Soul Eater, created everything. It’s basically a [b]holy giant two-headed pink worm[/b].
[img]https://i.imgur.com/9n4GKwq.png[/img]
Maybe you won’t know if this god exists, but you’ll find normal (?) palindrome worms in most of the scenarios you visit. The mechanics are simple:[b] One head eats something somewhere, the other pukes it somewhere else[/b], and vice versa. Now replace “[b]something”[/b] with [i][b]“YOU”[/b][/i].
[img]https://i.imgur.com/qj9DSBk.gif[/img]
But [b]where do all these surface worms lead to?
[/b]
[h3][i][list]
[*]Into the Unkworm: Neil's Cave
[/list][/i][/h3]
The [b]Worm Cave[/b], obviously! More than 5 worms are waiting to be unlocked using different items.
[img]https://i.imgur.com/OYSP1Gi.png[/img]
We’re still testing the eat-and-puke mechanics (the worm of the picture is not final!), so hope in the following updates we can show you all the teleportation stuff. Trust us: The wait’s gonna be [b]totally wormth it![/b]
[h3][i][list]
[*]Meet the Zoontist
[/list][/i][/h3]
You won't be alone in the Worm Cave. It’s a scientist? It’s a creepy animal lover? No, [b]IT’S BOTH![/b]
[img]https://i.imgur.com/SFBjVH5.gif[/img]
[i][b]Neil[/b][/i] was the first Netherwolian to survive wormhole travelling, but at a high cost. After more than 20 years trapped in this cave, he’ll see Medoo as the help he needs to finally complete his research.
[b][h2][u]BOSSES (II)[/u][/h2][/b]
Mordisco Desert has its own threats, including this friend below.
[h3][i][list]
[*]Keranukk
[/list][/i][/h3]
Run away from a [b]giant fast-as-fuck creature[/b] while throwing everything you find in the desert: rocks, barrels, babies…
[img]https://i.imgur.com/mkvjVAb.gif[/img]
[i]Run, Medoo... Run![/i]
[b][h2][u]MINIGAMES (II)[/u][/h2][/b]
In the last update we introduced Tick Joe rogue-like dungeons. This time we’ll show you one Mordisco minigame: [b]Shooting stuff while horse riding like an outlaw![/b]
[img]https://i.imgur.com/7DUVcqb.gif[/img]
[i]As you can imagine, the game won’t be that easy.[/i]
[b][h2][u]MECHANICS IMPROVEMENTS (II)[/u][/h2][/b]
[h3][i][list]
[*]Multiple Question System
[/list][/i][/h3]
Besides normal dialogues, you’ll have the chance to ask multiple questions to some NPCs (not all), or answer them in two different ways. The enigmatic [i][b]Oraculactus[/b][/i] will be one of them.
[img]https://i.imgur.com/LKr7456.gif[/img]
[h3][i][list]
[*]Object Picking, Throwing & Drinking Systems
[/list][/i][/h3]
We wanted NetherWorld to feel more real in terms of how Medoo interacted with items (not just clicking and adding them to inventory automatically). To do so, [b]we combined the Picking Objects System with the procedural pixel arms algorithm[/b] explained in the first update. Now Medoo can physically grab most of the objects before adding them to inventory.
[img]https://i.imgur.com/q7jUYsq.gif[/img]
[img]https://i.imgur.com/2f6V8ry.gif[/img]
[b]This led us to new and interesting functionalities[/b]. While developing Xenus boss mechanics, we created the Throwing system, so Medoo would be able to [b]handle tough objects and throw them wherever he wants.[/b] It's used in the Keranukk's boss fight too.
[img]https://i.imgur.com/GBCIqiJ.gif[/img]
[i]The toughest material we found was Albert’s head, our writer and communication guy.[/i]
Finally, the [b]Drinking System was born[/b]. This would allow you to grab a beer, drink it in several sips and throw the glass on the floor.
[img]https://i.imgur.com/vdWjX1P.gif[/img]
[i]"Casual" Drinking System working. Drinking minigames will have different mechanics.[/i]
[b][h2][u]GRAPHICS IMPROVEMENTS (II)[/u][/h2][/b]
[h3][i][list]
[*]Infinite Parallax
[/list][/i][/h3]
To optimize resources and time, we also developed a [b]never-ending parallax system[/b] that only generates the background needed for what’s on screen when the player is moving.
[img]https://i.imgur.com/SmOZTah.gif[/img]
[i]Run all you want, Medoo… MUAHAHAHA![/i]
Regarding to Deumanville, besides the background elements we decided to [b]make visible only the on-screen grass[/b]. This has been key for properly optimization too.
[img]https://i.imgur.com/O0Njj0f.gif[/img]
[h3][i][list]
[*]Particles
[/list][/i][/h3]
We love realistic details, and particles like rain, gas or sand help making the scenarios feel truly alive. Adding rain to a scenario is easy with Unity, and sand too; however, recreating how these particles behave in contact with other objects is what we enjoy the most.
[img]https://i.imgur.com/PPaGVqO.gif[/img]
[i]Adding sand particles to a desert house. In this case, by hand. [/i]
[b][h2][u]ONLINE FEATURES[/u][/h2][/b]
Wait... Is NetherWorld an online game? [b]Are we gonna play a Battle Royale?[/b] WTF NO. NetherWorld is still a single-player game, but we wanted to add some cool and fun online features, like worldwide leaderboards and what we call [b]the Intruders System[/b].
[img]https://i.imgur.com/BdmxwRd.gif[/img]
Imagine that you and 200 other players are getting drunk in The Puke's Saloon at the same time. Wouldn’t it be great you could see each other?
[b]NetherWorld Intruders System[/b] is still in alpha tests, but it’s basically a [b]representation of other players in the shape of an NPC based on their in-game location[/b]. You won’t be able to interact with them, but you’ll see them in a funny (or creepy) way.
[img]https://i.imgur.com/huB4jgy.png[/img]
[h3][i][b]Aaaaand that’s it![/b][/i][/h3]
We hope you enjoyed this two-part development recap, and [b]feel free to say anything you think or wanna know about the game![/b]
[h3][i][b]...that's it?[/b][/i][/h3]
Now you are truly up-to-date Netherholics, [b]we’ll continue posting brief development updates[/b] here… We must satisfy the nosy old lady we all have inside, don't you think?
[img]https://i.imgur.com/GpqsyKO.gif[/img]
[u][h2]Wait a second...[/h2][/u]
You haven't added NetherWorld to your wishlist, or joined our Community Hub?
[b]WHAT ARE YOU WAITING FOR? [/b]
https://store.steampowered.com/app/672420
Thanks so much and see you soon with new updates!
[b][i]Hungry Pixel team[/i][/b]
[i](Oh, you can stalk us below too, including [url=https://www.facebook.com/netherworldgame/]Facebook[/url]!)[/i]