NetherWorld Devblog #2

NetherWorld

A weird jellyfish handles marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.

[h3][i][b]Hey Netherholics![/b][/i][/h3] Hope you’re all fine. Oh, you’re not? Don’t worry, we bring good stuff to fix that! [i]Medoo, light up the room and [b]LET’S GO!![/b][/i] [img]https://i.imgur.com/swTz2jU.gif[/img] [img]https://i.imgur.com/juHBEf2.png[/img] [h1]DEWORMCRATIC ELECTION RESULTS[/h1] A month ago we asked our Kickstarter backers which [b]double-headed worm model[/b] they preferred to puke them (and you too) around NetherWorld scenarios. [img]https://i.imgur.com/111fCYw.png[/img] [i]Hmmm... Parabolic A, Punky B or Mustaches C?[/i] [b]AND THE PEOPLE SPOKE:[/b] [img]https://i.imgur.com/5k6Mogo.png[/img] [h3]CONGRATS TO PARABOLIC A! 👏👏👏[/h3] [b]We wanna thank our incredible backers again for voting and giving us feedback.[/b] We also noticed people liked B a lot (it even won the Twitter poll!), so MAYBE we manage to include it one way or another. We also promised we’d show the winner’s main animations [b]you'll see when travelling from a scenario to the Worm Cave[/b] (vomiting / absorbing effects will be added soon): [img]http://i.imgur.com/813FSU6.gif[/img] However, this is only the basic model. [b]The final design of each worm will change a bit depending on the scenario they are placed on[/b] (or lead to). We really hope you like it! [img]https://i.imgur.com/juHBEf2.png[/img] [h1]SCENARIOS: UPDATES & UPGRADES[/h1] We’re glad to announce that [b]all the scenarios from the first 60% of the game are playable.[/b] Some of them have a new look too! (no lightning or particles yet). [h2]1) [b]New Mordisco Desert[/b][/h2] In order to [b]make it feel eerier and threatening[/b], we decreased saturation, changed sky color and tested increasing mountains size (so they looked closer to the player). We'll add [b]sandstorm particles[/b] in the future. [img]https://i.imgur.com/U6RFr0t.png[/img] We also fixed the scale of some houses that made Medoo look way taller than he really is: [list] [*][b]Old Saloon size:[/b] [img]https://i.imgur.com/Db7d2Dt.png[/img] [i]"Optimistic Medoo", 2020. Oil on canvas.[/i] [/*] [*][b]New Saloon size:[/b] [img]https://i.imgur.com/XUDXxdh.png[/img] [i]"Realistic Medoo", 2021. Tears on canvas.[/i] [/*] [/list] [h2]2) [b]New forest[/b][/h2] Fornus Forest was one of the first areas we created on 2016, and despite some upgrades it was looking too old. We decided to burn most of it and plant [b]new assets in a completely new terrain.[/b] SLOPES EVERYWHERE! [img]https://i.imgur.com/wSZfYa4.gif[/img] We’ve also improved some of the creature designs: [img]https://i.imgur.com/5hcBvwL.gif[/img] Whether you get lost or wanna have fun in Fornus, we encourage you to visit this spot. It’s empty now, but [b]keep reading to know who you’ll find there.[/b] [img]https://i.imgur.com/7T3XUns.gif[/img] [h2]3) [b]Home, S-weed Home[/b][/h2] We’ve made [b]Medoo’s house bigger, and with more rooms and objects.[/b] Besides... It will change [i][b]a bit [/b][/i]during the story! [img]https://i.imgur.com/5htdgxQ.gif[/img] [img]https://i.imgur.com/juHBEf2.png[/img] [h1]CHARACTERS: UPDATES & UPGRADES[/h1] Scenarios aren’t the only ones with a new face. Check out some of the [b]big changes we’ve done to main and secondary characters![/b] [h2]1) [b]Bozky[/b][/h2] Our best friend and pet looked so big on screen that stood out more than Medoo himself (that's not difficult, but still). [img]https://i.imgur.com/BRCi2mZ.gif[/img] [h2]2) [b]Cubick[/b][/h2] We gave him the outfit a real cokehead mage deserves! [img]https://i.imgur.com/UVHq87q.gif[/img] [h2]3) [b]Aitana[/b][/h2] She's very shy and comes from a conservative and religious family, so we changed her animations and clothes to reflect that. [img]https://i.imgur.com/CnKMGoE.gif[/img] She... she's gonna be fine. Yeah. Totally fine. [img]https://i.imgur.com/MYe0SUc.gif[/img] [h2]4) [b]Petra[/b][/h2] We wanted to add more personality to The Puke's best bitch. If you need business or entrepreneurship advice, she's your girl. [img]https://i.imgur.com/hvmHqQO.gif[/img] [h2]5) [b]Marinda[/b][/h2] The Puke's Whorehouse owner has 2 passions: Money and sexual slaves. [img]https://i.imgur.com/hEAcveX.gif[/img] [h2]6) [b]"Them"[/b][/h2] Are you lost? Are you hot? Meet "Them" at Fornus Stones and let it flow. [img]https://i.imgur.com/4Oh4Xgg.gif[/img] [img]https://i.imgur.com/juHBEf2.png[/img] [h1]TECHNICAL STUFF[/h1] Our beloved PLIB (Programmer-Locked-In-Basement) Dan has been focused on in-game cinematics and fixing minor bugs, as well as working on: [list] [*][b]Worm teleportation system.[/b] [/*] [*][b]Autosave system implementation.[/b] [/*] [*][b]Fast-Dressing tool[/b] [i](internal use only)[/i][b][i]:[/i][/b] It allows us to test clothes on Medoo faster just by dragging them there. [img]https://i.imgur.com/RaxchNC.gif[/img] [/*] [/list] [img]https://i.imgur.com/juHBEf2.png[/img] [h1]WHAT NEXT?[/h1] DAAAMN, after [url=https://steamcommunity.com/games/672420/announcements/detail/3028078520663413035][b]the Accident[/b][/url] we never thought we’d be that happy seeing all the lost scenarios on Unity again, as well as the new ones! [b]Tell us your impressions in the comments![/b] During the following weeks we’ll keep working on [b]in-game cinematics, designing a new HD UI[/b] and also finishing and [b]revising some parts of the script.[/b] [h3][b][i]Add NetherWorld to your Wishlist and join us in this crazy journey![/i][/b][/h3] https://store.steampowered.com/app/672420 [img]https://i.imgur.com/juHBEf2.png[/img] [h3][i][b]Aaaaand Holy Worm, that's it for now![/b][/i][/h3] How was it? If you have any questions, please comment below or send us a mail to [url=mailto:info@netherworldgame.com]info@netherworldgame.com[/url]. As always, [u][b]thanks so much for your support, stay safe and see you in the next devblog![/b][/u] [b][i]Hungry Pixel team[/i][/b]