NetherWorld Devblog #10

NetherWorld

A weird jellyfish handles marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.

[h3][i][b]Hey Netherholics![/b][/i][/h3] How are you? Since [url=https://store.steampowered.com/news/app/672420/view/3658649059265428777]our last update[/url] we’ve been quite low-profile on [url=https://twitter.com/NetherWorldGame]Twitter[/url] and other social media because we’re reaching game content we don’t wanna spoil. However, our quarterly updates are SACRED, so we’ll tell & show you everything we can. [i][b]LET’S GO![/b][/i] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]1)[/b] Scenarios[/h1] [h2]1.1) The too-religiously-invested organic cyberpunk capital[/h2] We’ve spent nearly 2 months crafting [b]Pinksburg[/b], one of the biggest scenarios of the game. We prefer waiting a bit more to show you Medoo getting lost in it, but most of its weird buildings are ready, so... Check out some of its designs! [img]https://i.imgur.com/nUG4elw.png[/img] [i]Some Pinksburg buildings without neon signs. Quite huge![/i] We have lots of NPCs too, especially the first designs of [b]The Mofia*[/b]: an organization that rules the city in the shadows. What are they up to? [img]https://i.imgur.com/fpWl4a8.png[/img] [i]*Any resemblance to other criminal organizations called “Mafia” is pure coincidence. They're [b]mabs[/b], not mobs![/i] We’re currently working on some interior scenarios like [b]a bar, an office, a two-level club, a hotel suite, Pinksburg Church[/b] (a new scenario inside the scenario) [b]and more![/b] Once we finish the interiors and implement the upper level elevators, [b]we’ll add all the crazy neon signs and light effects everywhere.[/b] [video]https://i.imgur.com/m5Sugl6.mp4[/video] [i]Alpha light test for an elevator![/i] [h2]1.2) Back to Gas City![/h2] [b]Gazhova exterior surface is finished[/b], but there’s still some interiors to finish. We also [b]improved Sewers’ underground level parallax, adding depth[/b] and some [b]metal bridges[/b] so you can cross toxic acid rivers without harm. [video]https://i.imgur.com/5TDrmvb.mp4[/video] [i]Smelly jelly > Skelly jelly[/i] [b]What's next for Gazhova?[/b] Implementing the elevator system that connects Surface and Sewers levels (after Pinksburg). [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]2)[/b] Bosses[/h1] Thanks to Xavi, there’s only one last big boss to make… Yes, you guessed well: [b]The Final Boss!![/b] After several weeks of design meetings to ensure the most epic and complete fight of the game, we’re glad to announce that [b]Boss #12 is starting production next week![/b] Any guesses? [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]3)[/b] Buggie Dance[/h1] We found some time to [b]improve our demo for future physical events[/b] too [i](don’t ask how, we don’t even know)[/i]. Can’t confirm any yet but [b]our intention is to be in 2 events this year![/b] Preparing this new demo allowed us to fix some [b]unexpected critical bugs[/b] like: [list] [*] [b]Some Tick Joe’s enemies trapped in walls.[/b] [video]https://i.imgur.com/NUgvZc6.mp4[/video] [i]This bug only appeared to Albert in almost every run. However, every time he wanted to film it with the screen recorder, it disappeared. He finally recorded it with the phone to prove he wasn't crazy.[/i] [*] [b]Weird object breakability physics in Boss #4 (“Protect the milky creature”).[/b] [*] [b]Phase 2 transition errors in Boss #9 (“Blue Fire Armor").[/b] [/list] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]4)[/b] Script[/h1] Keeping a low profile in social media (and answering mails a bit later, sorry!) has allowed us to focus on writing at full throttle. [b]The first version of the script is at 80% now[/b], and our goal is to complete it by the end of June. This way we’ll have all the summer to rewrite, cut filler and polish to achieve the [i][b]*[/b]cheff kiss[b]*[/b][/i] level (or trying it at least). [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]5)[/b] Music[/h1] Meanwhile, [url=https://www.roguesonics.com/][b]Rogue Sonics[/b][/url] [b]have been on fire composing and producing a couple boss themes (#7 & #9) [/b]and the [b]drinking minigame track[/b] since January. They recently started with [b]Boss 9 SFX[/b] and [b]Pinskburg main theme[/b] too. Still on the works, but can’t wait to listen to it! [video]https://i.imgur.com/q4z0hjv.mp4[/video] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]6)[/b] Pitches, Pitches, Pitches, Pitches-Pitches[/h1] [b]We haven’t stopped sending pitches to publishers[/b] we think NetherWorld could fit in their catalog, but [b]for now we haven’t been lucky[/b]. However, we truly believe in our project and we’ll fight until last minute to find a partner that can make NetherWorld launch easier and reach as many people as possible. Do you know any publisher that would be interested in NetherWorld? We're all ears! If not, you can do something too: [h3][b][i]Add NetherWorld to your Wishlist and be a part of this crazy journey![/i][/b][/h3] https://store.steampowered.com/app/672420 [img]https://i.imgur.com/KDxMKDw.png[/img] [h3][i][b]Aaaaand that's it for now! How was it?[/b][/i][/h3] If you have any questions or insults, please comment below or send us a mail to [url=mailto:info@netherworldgame.com]info@netherworldgame.com[/url]. [u][b]Thanks so much for your support and see you in the next devblog! :)[/b][/u] [b][i]Hungry Pixel team[/i][/b]