NetherWorld Devblog #13

NetherWorld

A weird jellyfish handles marriage crisis with alcohol, drugs, sex, blows and lots of odd characters.

[h3][i][b]Hey Netherholics![/b][/i][/h3] How are you? Spring entered the room with blossoms, and so did us with OSOM news! [i][b]LET’S OPEN THE NOSTRILS![/b][/i] (eyes recommended too) [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]1)[/b] WE HAVE A PUBLISHER!![/h1] YES. YES-YES-YES. After months of negotiations, we’re happy to announce that [i][b]WE SIGNED A PUBLISHING DEAL WITH SELECTAPLAY![/b][/i] [previewyoutube=UNrzO5rqnLc;full][/previewyoutube] For those who don’t know them (yet), [url=https://www.selecta-vision.com/selecta-play-new/]SelectaPlay[/url] is the video games publishing branch of SelectaVisión, a Spanish video publishing company with a huuuge catalog of anime and live-action feature films, TV shows, and movies. [i][b][h3]“Okay, cool!! …What does that mean?”[/h3][/b][/i] Thanks to this agreement, SelectaPlay will bring us all their support and necessary resources for: [list] [*] NetherWorld’s [b]digital and physical publishing for Nintendo Switch and PC[/b]; [*] [b]Marketing and PR support[/b] before, during and after release; [*] [b]Kickstarter rewards management[/b] (production and shipment). [/list] Not bad, huh? Oh, and one more thing: [b][h3]WE HAVE AN ESTIMATED RELEASE DATE![/h3][/b] As you may know, [b]NetherWorld’s development will finish this year[/b]. Our intention was to release it at the end of 2024, but both the team and SelectaPlay agreed that to ensure an ideal release campaign (+ great localization, decent QA, physical edition production, etc.) the best option for the game was to [b]move the launch date to 2025[/b]. What hurts us the most is the delay of the release date, and [b]we’d like to apologize for that[/b]. After all this rollercoaster of emotions called [i]Indie Dev Life[/i], you’ve kept showing us your support and patience, and we’re working to make this game worth the wait. [b]Thank you <3.[/b] [img]https://i.imgur.com/cTbvrUx.jpeg[/img] [i]Visiting SelectaPlay’s headquarters a couple days ago![/i] Can’t wait to show you some of the stuff we’ve started planning with them, [i]heheheheheheMUAHAHAHA...[/i] Meanwhile, [b]you can follow SelectaPlay[/b] on any of their official community channels! [list] [*] [url=https://twitter.com/SelectaPlay]Twitter Spain[/url] [*] [url=https://twitter.com/SelectaPlayInt]Twitter International[/url] [*] [url=https://www.instagram.com/selectaplay/]IG[/url] [*] [url=https://www.youtube.com/@selectaplay]YT[/url] [/list] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]2)[/b] Same Losers, New Look[/h1] Maybe you noticed a little detail in the announcement video... Nope, there are no hidden Illuminati signs (this time), but we couldn’t make such a great announcement without suiting up! [b]Here’s our brand new logo as Hungry Pixel![/b] [previewyoutube=P55e2-iSK7I;full][/previewyoutube] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]3)[/b] Wait... Not the same losers![/h1] OK we lied, that logo is not the only new face in town: [b][url=https://www.linkedin.com/in/davidlleida/]David Lleida[/url] has joined the team as Unity Developer[/b] to help us with the last steps of the game. He’s now focused on the remaining cinematics and ensuring everything works fine. [b]Welcome!! <3[/b] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]4)[/b] From Backer To NPC[/h1] As you may remember from [url=https://store.steampowered.com/news/app/672420?emclan=103582791463619072&emgid=3896241210470092476]our last update[/url], we started the process to fulfill the long-awaited Kickstarter "Dark Soul" backer tier reward: [b]Making their own NetherWorld NPC.[/b] Well, we finished Phase 2 and… [b]Here are the HD dialogue portraits!! [/b] [img]https://i.imgur.com/tTZitoM.png[/img] [i]Wanna see the pixel art animations too? We're considering showing them in next updates or waiting until you see them ingame.[/i] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]5)[/b] Scenarios[/h1] Having support on cinematics has given us the chance to [b]keep improving details[/b] of the biggest urban areas like [b]Gazhova and Pinksburg[/b], such as: [list] [*] [i][b]Elevator system:[/b][/i] Why wasting money in regular elevators having an [b][i]amazing[/i] manhole covers system[/b] in Gazhova’s Sewers? [video]https://i.imgur.com/7C4Jwgg.mp4[/video] Also, we added a [b]manhole cover “caller”[/b] in case you get trapped in the stinky underground, as well as the possibility of calling it from the upper level. [video]https://i.imgur.com/LaiJM6b.mp4[/video] [*] [i][b]First Church Throne Room:[/b][/i] Who sat there? [img]https://i.imgur.com/WPzCvh4.png[/img] [*] [i][b]Tick Joe urban entrances:[/b][/i] [b]We’ve placed most of the tick mounds in the cities[/b], both with distinctive elements. We used little pipes instead of dirt mounds in Gazhova because, you know… it’s kinda hard digging in a 100% metal city. [video]https://i.imgur.com/MXfbk4M.mp4[/video] [i]Tick mound models from Gazhova (left) and Pinksburg (right).[/i] [/list] [img]https://i.imgur.com/KDxMKDw.png[/img] [h1][b]6)[/b] Minigames[/h1] Last update we talked about bars and Tick Joe stuff, but what about [i][b]new hanky-panky stuff[/b][/i]? As always, our amazing artist Alex has been doing some research to find inspiration for all the specific kinks and positions listed in the game design documents. Sorry, mate. [img]https://i.imgur.com/p35bpKm.png[/img] [i]The irony of searching NSFW content to work.[/i] But do you know what is incredibly sexy too? [h3][b][i]Adding NetherWorld to your Wishlist and joining this crazy journey![/i][/b][/h3] https://store.steampowered.com/app/672420 [img]https://i.imgur.com/KDxMKDw.png[/img] [h3][i][b]Aaaaand that's it for now! How was it?[/b][/i][/h3] If you have any questions or insults, please comment below or send us a mail to [url=mailto:info@netherworldgame.com]info@netherworldgame.com[/url]. [u][b]Thanks so much for your support and see you in the next devblog! :)[/b][/u] [b][i]Hungry Pixel team[/i][/b]