Multiplayer Save System Out Now!

Into the Dungeon

Into the Dungeon is a Co-op Roguelike Deck builder - Fight enemies by collecting class-specific cards and use them in combat to defeat your foes. Band together with 4 player co-op and unleash synergies between classes. Discover special artifacts and plot your course through an ever changing map!

[h2]Save System![/h2] Hello everyone! Thank you for your patience while I've been working on this key feature. Multiplayer saving is now available! [h3]Multiplayer Save-system[/h3] The game will auto-save every time you enter the map scene or enter the portal room after a boss (you will see a little wizard icon in the top right when the game is saving). To reconnect to a game, the host clicks "Continue Multiplayer Run" in the main menu, and all players that we're previously in the match reconnect to this lobby via a join-code. You will not be able to start the run until all previous players have connected. If you try to join a run that you were not part of, the system will reject your join attempt. [h3]Changes[/h3] [list] [*] Multiplayer Save System! [*] Added the "Dark Wizard" boss variant for the forest! [*] Unique icons for each boss appear on the map in preparation for more boss variants to come... [*] Buffed Abomination boss slightly in hardcore mode [*] Changed the goblins in hardcore mode slightly [/list] [h3]Bug Fixes[/h3] [list] [*] Added a cloud diagnostics service so I can review crash logs when they happen [*] Fixed a bug where [i]Barricade[/i] for the Viking was costing twice as much mana as it should [*] Hardcore achievements for the Forest and Desert should register properly now [*] UI fixes for ultrawide resolution [*] Fixed a bug where [i]Chorus of Courage[/i] for Bard was not working [*] Fixed a bug where an armored skeleton was not appearing for clients in hardcore mode in one of the encounters [*] Added a fix for a bug where the game got caught in an infinite loop if you died to poison [/list] [h3]Coming Next[/h3] With working on the multiplayer save system I have all the systems set up to allow players to view each others decks and hands. Exciting! Next up I will be working on viewing your teammates decks and hands, and a Desert boss variant. [h3]Let me know what you think![/h3] Thanks for reading! If you have any thoughts, comments or concerns please don't hesitate to leave a comment below! Jamie FROG Game Studios