Into the Dungeon is a Co-op Roguelike Deck builder - Fight enemies by collecting class-specific cards and use them in combat to defeat your foes. Band together with 4 player co-op and unleash synergies between classes. Discover special artifacts and plot your course through an ever changing map!
[h2]Save System![/h2]
Hello everyone!
Thank you for your patience while I've been working on this key feature. Multiplayer saving is now available!
[h3]Multiplayer Save-system[/h3]
The game will auto-save every time you enter the map scene or enter the portal room after a boss (you will see a little wizard icon in the top right when the game is saving). To reconnect to a game, the host clicks "Continue Multiplayer Run" in the main menu, and all players that we're previously in the match reconnect to this lobby via a join-code. You will not be able to start the run until all previous players have connected. If you try to join a run that you were not part of, the system will reject your join attempt.
[h3]Changes[/h3]
[list]
[*] Multiplayer Save System!
[*] Added the "Dark Wizard" boss variant for the forest!
[*] Unique icons for each boss appear on the map in preparation for more boss variants to come...
[*] Buffed Abomination boss slightly in hardcore mode
[*] Changed the goblins in hardcore mode slightly
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Added a cloud diagnostics service so I can review crash logs when they happen
[*] Fixed a bug where [i]Barricade[/i] for the Viking was costing twice as much mana as it should
[*] Hardcore achievements for the Forest and Desert should register properly now
[*] UI fixes for ultrawide resolution
[*] Fixed a bug where [i]Chorus of Courage[/i] for Bard was not working
[*] Fixed a bug where an armored skeleton was not appearing for clients in hardcore mode in one of the encounters
[*] Added a fix for a bug where the game got caught in an infinite loop if you died to poison
[/list]
[h3]Coming Next[/h3]
With working on the multiplayer save system I have all the systems set up to allow players to view each others decks and hands. Exciting! Next up I will be working on viewing your teammates decks and hands, and a Desert boss variant.
[h3]Let me know what you think![/h3]
Thanks for reading! If you have any thoughts, comments or concerns please don't hesitate to leave a comment below!
Jamie
FROG Game Studios