More multiplayer fixes and casting effects

Andalia

Andalia is a fantasy real-time strategy game (RTS) with a diverse range of civilisations, resources and environments. Build up your town and lead your forces into war against enemy players. Alternatively you may construct a monument and hold it long enough to reach victory.

This patch addresses a few things that went broken in multiplayer during the recent patches: [list] [*]Farm plants now properly spawn on remote clients again. [*]Workers again depart from their resource building after resource delivery. After the recent patch, they would often stay inside of the building indefinitely. The basic bug here also caused a number of other weird things. Now it's been fixed. [/list] Additionally there is a new feature now: I let myself be inspired by certain roleplaying games and added a magical circle effect around casters of spells during their casting animation. It doesn't only look nicer, it also makes it clearer to the player when a particular unit is casting something. [img]{STEAM_CLAN_IMAGE}/41256415/2b404292eba6df961aba5c81aeebfd250abcf41c.jpg[/img] Other than that, my current pipedream for Andalia is adding a sixth civilisation with a large number of unique mechanics to it: The Necropolis. Due to real life obligations and other things it may take a while before I can realise that dream, however.